Full notes
Full SAELIG update
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Repeated intro
Hey all, I hope 2025 is treating you well. Welcome to update 52 of SAELIG - this one has lots of QOL goodies.
What changed
- Fixes
- Security
- UI and audio
- Maps
- Performance
- Gameplay
SAELIG changes
Bug Fixes
Fixed issues with skill notifications.
Fixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting, eating, etc.
Fixed a raid bug.
Fixed some crashing.
Fixed some controller bugs.
Fixed some GUI scaling issues on 1600x1200 resolution and on Steam Deck.
Fixed an exploit for selling plots to get lots of money.
Fixed visual issue where producing food at home shows in business.
Fixed some inconsistencies with setting up a camp with firewood.
Fixed issue when breaking into sheds.
Fixed a sometimes empty item tooltip.
Fixed some deer spawning under the map on Dofras.
Fixed some issues when selecting multiple items of the same type from carts.
Fixed carts sometimes not saving properly and then loading in incorrectly.
Fixed small navigation issues with sheds on fields.
Fixed some issues with game not respecting player’s set speed after pausing and resuming.
Fixed issue where right-clicking a building while a selected cart was driving would stop the cart.
Fixed tents at merchant camps not working correctly.
Fixed a production issue at alehouses when inventory is full.
Fixed nav issues for alehouse.
Fixed FPS limit not saving.
Fixed item duplication issue.
Fixed warmth issues.
Fixed a bug where sometimes Vikings would be arrested.
Fixed issues with fire pits, chopping blocks, and merchant/military camps.
Fixed issue where you could move two carts to the same location.
Fixed it so people are only considered lovers if they’re 16 or older…
Fixed a tonne of navigation issues with horses, carts, and characters.
Fixed an issue where workers would just stop working.
Fixed a bunch of typos.
Fixed an issue where entertaining for an Alehouse would not increase the entertaining skill.
Fixed some UI bugs.
Tweaks
Increased difficulty for Vikings at higher settings.
Player’s spouse now more likely to garden at home.
AI hunting adjusted so that they don’t hunt down and kill every animal on the map.
New and improved begging system for better results.
Added a background to basic and financial notifications to make them easier to see.
Tooltip improvements for foods, resources, inventory upgrades, trade routes, etc.
Skills are now displayed as bars and will realtime update as you increase your skill.
Levelling at higher levels has been slowed down.
More brutal poison effects.
Increased text sizes in some cases.
Camera warp-to tweaks and zoom smoothing.
Added zoom sensitivity slider to settings.
Changed the hiring menu so that it should not longer kill your FPS.
Eating while sick will no longer offset the sickness.
UI improvements and tweaks to map mode.
Characters will now wait for the player to be idle for some time before interacting with them.
Adjusted some text in various windows to explain things a bit better.
Storefront inventory upgrades scale with main inventory.
Adjusted trade route settings - max now means ‘max items at destination’.
Optimisations for performance.
You can once again sleep at fire pits and camp.
The player will no longer teleport home when in a location that cannot be navigated. They will instead teleport to the closest safe location.
Increased the range for trading with an estate plot.
Persistent storage button moved to inventory window itself (can still be disabled in config).
You can now offer rentals to current renters, if the new offer is better or closer to work they will accept..
Added a bed and woodcutting block to the camp you can setup. And also made it so you can set up a camp without any firewood.
Children will now no longer steal from their parents house.
Various tweaks to some maps.
Space is now default for pausing the game.
When hauling a cart, the player will no longer drop it unless you specifically command them to.
Reduced the size of the game.
New
You can now apply poison to weapons. It will last one hit, cause extra damage, and also do long lasting damage to the character.
New notification settings window where you can adjust what type of notifications pop up and what type are automatically minimised.
Town-Reeve can now adjust fines for crimes.
Added commands for your spouse which they will carry out if they’re not busy: Garden, forage, grocery shopping, training, hunting, relax at home, fishing, go to church.
Tree fading has been added for when the camera is close to trees. This can be turned on or off in settings.
You can now right-click on map icons for actions.
Added a notification for skill milestones with an achievement-like banner.
Added an interrupt option for busy NPCs so you can interact with them - but it can reduce your relationship if you for instance interrupt them when they’re sleeping, making babies.
New upgrade for Trading Post to import exotic goods from ocean-access maps.
Added shipbuilding skill.
Added cart logistics upgrade for Trading Dock.
Added dog command to “find game” - they will find the closest animal to hunt.
Made a new system for warmth, crime, and animal detection. Should perform better.
Added a new filter for plot/building buying menu.
Added map icon for your camp.
Added end-of-day delivery option for automation.
Added a note on player info window that shows how many units they are away from their destination.
Thank you for all the great feedback and support for the game! I believe this update improves a lot of aspects of the game in small but good ways.
Update 54 will focus on added new scenario options when you start a new game, so you can customise the game world itself to suit how hard or how easy you want things to be.
Cheers, Atorcoppe.
Source
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