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Steam News17 January 20251y ago

Update 52 - Lots of goodies!

Hey all, I hope 2025 is treating you well. Welcome to update 52 of SAELIG - this one has lots of QOL goodies. Bug Fixes Fixed issues with skill notifications.

Full notes

Full SAELIG update

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Repeated intro

Hey all, I hope 2025 is treating you well. Welcome to update 52 of SAELIG - this one has lots of QOL goodies.

What changed

32 fixes24 additions14 changes4 removals
  • Fixes
  • Security
  • UI and audio
  • Maps
  • Performance
  • Gameplay
fixedFixed issues with skill notifications.
fixedFixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting, eating, etc.
fixedFixed a raid bug.
fixedFixed some crashing.
fixedFixed some controller bugs.
fixedFixed some GUI scaling issues on 1600x1200 resolution and on Steam Deck.

SAELIG changes

fixedFixed issues with skill notifications.
fixedFixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting, eating, etc.
fixedFixed a raid bug.
fixedFixed some crashing.
fixedFixed some controller bugs.

Bug Fixes

  • Fixed issues with skill notifications.

  • Fixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting, eating, etc.

  • Fixed a raid bug.

  • Fixed some crashing.

  • Fixed some controller bugs.

  • Fixed some GUI scaling issues on 1600x1200 resolution and on Steam Deck.

  • Fixed an exploit for selling plots to get lots of money.

  • Fixed visual issue where producing food at home shows in business.

  • Fixed some inconsistencies with setting up a camp with firewood.

  • Fixed issue when breaking into sheds.

  • Fixed a sometimes empty item tooltip.

  • Fixed some deer spawning under the map on Dofras.

  • Fixed some issues when selecting multiple items of the same type from carts.

  • Fixed carts sometimes not saving properly and then loading in incorrectly.

  • Fixed small navigation issues with sheds on fields.

  • Fixed some issues with game not respecting player’s set speed after pausing and resuming.

  • Fixed issue where right-clicking a building while a selected cart was driving would stop the cart.

  • Fixed tents at merchant camps not working correctly.

  • Fixed a production issue at alehouses when inventory is full.

  • Fixed nav issues for alehouse.

  • Fixed FPS limit not saving.

  • Fixed item duplication issue.

  • Fixed warmth issues.

  • Fixed a bug where sometimes Vikings would be arrested.

  • Fixed issues with fire pits, chopping blocks, and merchant/military camps.

  • Fixed issue where you could move two carts to the same location.

  • Fixed it so people are only considered lovers if they’re 16 or older…

  • Fixed a tonne of navigation issues with horses, carts, and characters.

  • Fixed an issue where workers would just stop working.

  • Fixed a bunch of typos.

  • Fixed an issue where entertaining for an Alehouse would not increase the entertaining skill.

  • Fixed some UI bugs.

Tweaks

  • Increased difficulty for Vikings at higher settings.

  • Player’s spouse now more likely to garden at home.

  • AI hunting adjusted so that they don’t hunt down and kill every animal on the map.

  • New and improved begging system for better results.

  • Added a background to basic and financial notifications to make them easier to see.

  • Tooltip improvements for foods, resources, inventory upgrades, trade routes, etc.

  • Skills are now displayed as bars and will realtime update as you increase your skill.

  • Levelling at higher levels has been slowed down.

  • More brutal poison effects.

  • Increased text sizes in some cases.

  • Camera warp-to tweaks and zoom smoothing.

  • Added zoom sensitivity slider to settings.

  • Changed the hiring menu so that it should not longer kill your FPS.

  • Eating while sick will no longer offset the sickness.

  • UI improvements and tweaks to map mode.

  • Characters will now wait for the player to be idle for some time before interacting with them.

  • Adjusted some text in various windows to explain things a bit better.

  • Storefront inventory upgrades scale with main inventory.

  • Adjusted trade route settings - max now means ‘max items at destination’.

  • Optimisations for performance.

  • You can once again sleep at fire pits and camp.

  • The player will no longer teleport home when in a location that cannot be navigated. They will instead teleport to the closest safe location.

  • Increased the range for trading with an estate plot.

  • Persistent storage button moved to inventory window itself (can still be disabled in config).

  • You can now offer rentals to current renters, if the new offer is better or closer to work they will accept..

  • Added a bed and woodcutting block to the camp you can setup. And also made it so you can set up a camp without any firewood.

  • Children will now no longer steal from their parents house.

  • Various tweaks to some maps.

  • Space is now default for pausing the game.

  • When hauling a cart, the player will no longer drop it unless you specifically command them to.

  • Reduced the size of the game.

New

  • You can now apply poison to weapons. It will last one hit, cause extra damage, and also do long lasting damage to the character.

  • New notification settings window where you can adjust what type of notifications pop up and what type are automatically minimised.

  • Town-Reeve can now adjust fines for crimes.

  • Added commands for your spouse which they will carry out if they’re not busy: Garden, forage, grocery shopping, training, hunting, relax at home, fishing, go to church.

  • Tree fading has been added for when the camera is close to trees. This can be turned on or off in settings.

  • You can now right-click on map icons for actions.

  • Added a notification for skill milestones with an achievement-like banner.

  • Added an interrupt option for busy NPCs so you can interact with them - but it can reduce your relationship if you for instance interrupt them when they’re sleeping, making babies.

  • New upgrade for Trading Post to import exotic goods from ocean-access maps.

  • Added shipbuilding skill.

  • Added cart logistics upgrade for Trading Dock.

  • Added dog command to “find game” - they will find the closest animal to hunt.

  • Made a new system for warmth, crime, and animal detection. Should perform better.

  • Added a new filter for plot/building buying menu.

  • Added map icon for your camp.

  • Added end-of-day delivery option for automation.

  • Added a note on player info window that shows how many units they are away from their destination.

Thank you for all the great feedback and support for the game! I believe this update improves a lot of aspects of the game in small but good ways.

Update 54 will focus on added new scenario options when you start a new game, so you can customise the game world itself to suit how hard or how easy you want things to be.

Cheers, Atorcoppe.

Source

Steam News / 17 January 2025

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