Full notes
Full SAELIG update
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Repeated intro
Hello!
What changed
- Fixes
- UI and audio
- Gameplay
- Balance
- Maps
SAELIG changes
It's been a minute since the last update eh.
We had a very large tree come down and crush our car, destroy one side of our house roof, and put a hole through the bedroom wall. So I've been dedicating a lot of energy to dealing with all that. It has been a month of battles with the insurance company.
However I have managed to get an update sorted out, it just took a little longer.
Fixes
Fixed it so if you click "Customise character" while in the tutorial, the game no longer breaks.
Fixed a camera bug when loading the game above water.
Fixed some conversation bugs.
Fixed it so ore deposits have a hover label like other resources.
Fixed some UI bugs in the "related" panel.
Fixed a bug where sometimes workers would work after being fired or quitting.
Fixed it so if you take items from a tenant using a cart, you suffer a relationship penalty, the same way you do if you take them using your character.
Fixed interaction menus getting cut off when opened on the edge of the screen.
Fixed some nav issues with the Longhouse.
Fixed a bug that would prevent manure from increasing crop growth speed if advanced farming is turned on.
Fixed some cases where meat and bone charm productions would bug out.
Fixed an issue with the kite shield.
Improvements
You can now right click your portrait at the top left to enter follow mode.
Employment window has been redesigned to better display skills.
When looking at your own employees in the hiring window, it will now tell you where they work.
Improved AI logic around preventing their building inventories from getting too full.
You can now click the ring icon (that signifies someone is married) on a character to select their spouse.
Improved some wording for clarity.
Improved watchman logic.
Entertaining people can now provide them with a buff.
Custom route schedule added to trade routes. So they can now run as often as you like.
Increased range at which existing ground sack will fill up if you continue to harvest things while your inventory is full.
Better punching retaliation if no watchmen are present. Punching someone can now also affect relationship with their spouse. People can also now just attack you with their weapon if you punch them.
People can now punch you when you insult them.
Increased hunting range for the Hunting Shack.
Hunting Shacks can now make ranged weapons and ammo.
The Tool Belt icon is now smaller and less intrusive.
New
Added javelins. They have a low range, but high damage. Each throw consumes one javelin.
Villagers can now leave notes on the doors of other villagers and the player. These notes can be notes of affection, notes of dislike, or even notes accusing people of crimes. For instance if you break into a house and someone sees you, they might wait until later and then pin a note to the door to tell the owner about the crime they saw you committing. If someone leaves a note on your door, right click on your house to read it. If you see a note on someone else's door you can read it and remove it, which means the home owner will never see it. This is an advanced gameplay setting and can be turned off.
Tax "donations". I have added in a kind of wealth tax (as requested), where the tax man will insist on "donations", if you get too wealthy (> 100k silver). Each time the donation happens you will enter a cooldown where no further donation will be expected for a while. Each time you give a tax "donation" you will be able to claim a special reward. This is an advanced gameplay setting and can be turned off.
Tax donation rewards
Pet wolf. The pet wolf works like a dog, but can maul targets for a decent chunk of damage. So can be used in combat, or to take down enemies.
Champion horse. Like a normal horse bur faster and looks a bit different.
Holy Charm. When consumed it fulfils all needs, health, immunity, and cures all diseases.
Fyrd Horn. When consumed the horn will summon soldiers into the map. These soldiers will then fight any raiders, or if no raiders are around, they will go to markets and buy goods.
I've nearly finished the new map!
Please email me if you have any questions/comments, save issues, or bug reports. email@atorcoppe.com
Thank you! Atorcoppe.
Source
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