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Steam News14 April 20233y ago

Role of Hex 1.1.2

With this one, I believe I've killed most lag causes of the game. There are a few of them lurking around but I'll catch them as I go.

In this update5

Full notes

Full Role of Hex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change4 removals
  • UI and audio
  • Balance
  • Performance
  • Maps
  • Gameplay
addedAdditionsTop Left UI Features a pause button and toggles for auto-upgrade and auto-level Auto Upgrade Enabling this will allow you to obtain upgrades automatically. To select which upgrades you want to obtain, right-click them on the list below. To remove upgrades from the auto-upgrade list, ctrl+right-click them. Multiple clicks increase or decrease the priority New Steam Achievements 12 new additions, with 1 of them being hidden They are harder than the previous ones, but nothing impossible
addedBalance ChangesBuffed Supply Drop Now has a lower bound of 1% of your level per stack of the upgrade Nerfed Level based experience gains They are now reduced by 1% per level, with a resulting reduction of 63% for every 100 levels These are also not affected by experience increase equipment anymore Affects passive experience upgrade and the reworked Supply Drop active upgrade Nerfed AoE growth for active upgrades They no longer scale linearly in radius, instead, they scale linearly in area Building Regen sources are now max HP based This affects the Barrier Regen upgrade and the Regeneration equipment New Enemy Target Acquisition Algorithm They no longer focus on one target, instead, they spread their attack to optimize DPS This algorithm is also way faster than the one before it Reduced cost increase by extra buildings in half Clone Factory no longer replaces active skills
removedQuality of Life ChangesProfiler Changes Profiler is always on by default, it does not use the console anymore When the game TPS goes below 15(75% real-time speed), it generates a lag report You can click the notification to copy it to the clipboard Timeout Victory When the game TPS goes below 5(25% real-time speed), it offers you a victory by timeout. You can refuse it by extending it normally, and it will be offered again every 60 seconds(real-time) if the conditions are met. Radar Equipment no longer leaves blank spots behind Upgrade numbers are now right-aligned Ruins Buildings are colored slightly gray
changedOptimizationsMap Generation Optimized It now generates in chunks rather than tile by tile This has the side effect that data centers can generate and thus ping the player from farther away Minor Optimizations Death Mark stops if it isn't dealing damage anymore Several internal functions that were called often were rewritten and now include caches There is now a hard cap on smoke particles (3k)
removedFixesObjects no longer show on the edge of the fog war rendering
removedFixesClone factory no longer clones "recycle" upgrades when forfeiting upgrades

Role of Hex changes

addedTop Left UI Features a pause button and toggles for auto-upgrade and auto-level Auto Upgrade Enabling this will allow you to obtain upgrades automatically. To select which upgrades you want to obtain, right-click them on the list below. To remove upgrades from the auto-upgrade list, ctrl+right-click them. Multiple clicks increase or decrease the priority New Steam Achievements 12 new additions, with 1 of them being hidden They are harder than the previous ones, but nothing impossible
addedBuffed Supply Drop Now has a lower bound of 1% of your level per stack of the upgrade Nerfed Level based experience gains They are now reduced by 1% per level, with a resulting reduction of 63% for every 100 levels These are also not affected by experience increase equipment anymore Affects passive experience upgrade and the reworked Supply Drop active upgrade Nerfed AoE growth for active upgrades They no longer scale linearly in radius, instead, they scale linearly in area Building Regen sources are now max HP based This affects the Barrier Regen upgrade and the Regeneration equipment New Enemy Target Acquisition Algorithm They no longer focus on one target, instead, they spread their attack to optimize DPS This algorithm is also way faster than the one before it Reduced cost increase by extra buildings in half Clone Factory no longer replaces active skills
removedProfiler Changes Profiler is always on by default, it does not use the console anymore When the game TPS goes below 15(75% real-time speed), it generates a lag report You can click the notification to copy it to the clipboard Timeout Victory When the game TPS goes below 5(25% real-time speed), it offers you a victory by timeout. You can refuse it by extending it normally, and it will be offered again every 60 seconds(real-time) if the conditions are met. Radar Equipment no longer leaves blank spots behind Upgrade numbers are now right-aligned Ruins Buildings are colored slightly gray
changedMap Generation Optimized It now generates in chunks rather than tile by tile This has the side effect that data centers can generate and thus ping the player from farther away Minor Optimizations Death Mark stops if it isn't dealing damage anymore Several internal functions that were called often were rewritten and now include caches There is now a hard cap on smoke particles (3k)
removedObjects no longer show on the edge of the fog war rendering

With this one, I believe I've killed most lag causes of the game. There are a few of them lurking around but I'll catch them as I go.

As per usual, next week is the third week of the month, so there will be no updates so I can prepare for the content update, which is coming on the 29th.

Changes with ⬡ icon were suggested by the community.

Additions

  • Top Left UI

    • Features a pause button and toggles for auto-upgrade and auto-level

    Auto Upgrade

    • Enabling this will allow you to obtain upgrades automatically. To select which upgrades you want to obtain, right-click them on the list below. To remove upgrades from the auto-upgrade list, ctrl+right-click them. Multiple clicks increase or decrease the priority

    New Steam Achievements

    • 12 new additions, with 1 of them being hidden They are harder than the previous ones, but nothing impossible

Balance Changes

  • Buffed Supply Drop

    • Now has a lower bound of 1% of your level per stack of the upgrade

    Nerfed Level based experience gains

    • They are now reduced by 1% per level, with a resulting reduction of 63% for every 100 levels These are also not affected by experience increase equipment anymore Affects passive experience upgrade and the reworked Supply Drop active upgrade

    Nerfed AoE growth for active upgrades

    • They no longer scale linearly in radius, instead, they scale linearly in area

    Building Regen sources are now max HP based

    • This affects the Barrier Regen upgrade and the Regeneration equipment

    New Enemy Target Acquisition Algorithm

    • They no longer focus on one target, instead, they spread their attack to optimize DPS This algorithm is also way faster than the one before it

    Reduced cost increase by extra buildings in half

    Clone Factory no longer replaces active skills

Quality of Life Changes

  • Profiler Changes

    • Profiler is always on by default, it does not use the console anymore When the game TPS goes below 15(75% real-time speed), it generates a lag report You can click the notification to copy it to the clipboard

    Timeout Victory

    • When the game TPS goes below 5(25% real-time speed), it offers you a victory by timeout. You can refuse it by extending it normally, and it will be offered again every 60 seconds(real-time) if the conditions are met.

    Radar Equipment no longer leaves blank spots behind

    Upgrade numbers are now right-aligned

    Ruins Buildings are colored slightly gray

Optimizations

  • Map Generation Optimized

    • It now generates in chunks rather than tile by tile This has the side effect that data centers can generate and thus ping the player from farther away

    Minor Optimizations

    • Death Mark stops if it isn't dealing damage anymore

    • Several internal functions that were called often were rewritten and now include caches

    • There is now a hard cap on smoke particles (3k)

Fixes

  • Objects no longer show on the edge of the fog war rendering

  • Clone factory no longer clones "recycle" upgrades when forfeiting upgrades

  • Data Centers no longer notify the player if their spawn fails

  • Fixes machine gun stretching (for the second time, these guys really like to stretch)

Source

Steam News / 14 April 2023

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