In this update4
Full notes
Full Role of Hex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
Role of Hex changes
This week's update was quite small due to some internal changes in how ticking works. Next week's update will probably be focused on balance and laying the ground for this month's content update: Kokatune Planet.
Additions
New Mission selection screen
Now there are 8 missions per planet, rather than 8 missions total This change is here to allow both more planets and more mission types in the future Changed Deconus difficulty from 1-50 to 1-64 Changed Yunuus difficulty from 51-100 to 33-96
Changes
Clone factory now has a selection screen, where you can forfeit the upgrade if it doesn't benefit your build
Electronic Cooling can now apply up to 1 stack of slow per stack of the upgrade
Pandora's Box no longer increases in radius, it now increases linearly in damage
Enemy AI was slightly tweaked to make enemies less likely to cluster up
Enemies no longer get stuck for about 1 second when their target is destroyed [/list
Fixes
Fixed arrows on the database screen having a different hitbox than expected
Optimizations
Buildings are now internally deactivated when they are not doing anything.
Source
Changelog.gg summarizes and formats this update. How we read updates.
