HomeGamesUpdatesPricingMethodology
Steam News8 March 20242y ago

Role of Hex - Lightning Round Update

Version 1.4.0 - 08/03/2024 - Lightning Round Additions Time Controls Allows speeding up the game by 2x, 3x or 4x.

In this update2

Full notes

Full Role of Hex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
changedAdditionsTime Controls Allows speeding up the game by 2x, 3x or 4x. Disabled when too many structures are damaged or when a lag report is generated Challenges 7 Challenges under the new Simulations Mission tab. Each challenge unlocks an upgrade with their theme once they are completed. Build Saving You can now save your auto upgrade priorities with ctrl+number, then load it by pressing that number Upgrades Purple Upgrades: Static: Projectiles create lightning on impact. 7 Challenge-related upgrades Specializations 2 new specs, one for minefield deployer and one for tesla tower Equipment Tesla Tower: Allows you to build tesla towers and gives access to their specialization Random Blueprint: Transforms itself into a random tower blueprint when a mission starts New Enemies Ice Ball Has a ranged attack Slows Attacks multiple buildings at once Wyvern Attacks by sweeping over your buildings Resource Blobs Experience and Resources now spawn as small blobs that are absorbed by buildings Run Rebooting The game will now try to reboot your run at your last value drift if something crashes it. Buff and Debuff system for buildings Includes new buffs and debuffs such as "Slowness", "Shielding" and "Multishot"
addedBalance ChangesNew Tower unlocks now happen every 15 difficulty instead of 20
changedBalance ChangesBuilding near lava now aggro it after 2-4 seconds
addedBalance ChangesOcean is no longer a suitable biome for spawning Tower Changes Behemoth Damage decreased from 20 to 15 Attack speed reduced from 0.16 to 0.1 Accuracy reduced from 1 to 0.33 Machine Gun Damage increased from 0.5 to 1 Base attack speed increased from 1.5 to 2 Attack speed bonus from firing increased from up to 3x to 5x Now properly lose their attack speed bonus from firing when idle Earthquake Generator Shooting cooldown reduced from 10 seconds to 5 seconds Range increased from 0.5 to 0.75 Sniper Range increased from 1.6 to 2 High-Density Spheres Doubled knockback chance Upgrade Changes Machine Learning Scaling reduced from 1% to 0.25% Scales based on kills from every building of the same type Keeps values on value drifts Combined towers count as "Structure" building type Frenzy Duration increased from 2s to 5s Smite Damage increased from 1% to 5% Radius heavily reduced Now bounces 10 times per second instead of instantly and can bounce outside the initial radius, this applies to every source of lightning damage within the game Frenzy Surge Cooldown increased from 30s to 60s Is now global Now has an animation Scan Now has an animation Cryogenic Technology Longer chance based Can now apply multiple stacks per hit and even applies non-integer number of stacks Now affects bosses, although it doesn't slow them. Frostbite Now scales in hits per second instead of dps only Can hit on uneven tick intervals and even multiple times per tick Can still trigger every on-hit effect Growth Can happen on uneven tick intervals and even multiple times per tick Specs Many of these now scale with player-level Primed

Role of Hex changes

changedTime Controls Allows speeding up the game by 2x, 3x or 4x. Disabled when too many structures are damaged or when a lag report is generated Challenges 7 Challenges under the new Simulations Mission tab. Each challenge unlocks an upgrade with their theme once they are completed. Build Saving You can now save your auto upgrade priorities with ctrl+number, then load it by pressing that number Upgrades Purple Upgrades: Static: Projectiles create lightning on impact. 7 Challenge-related upgrades Specializations 2 new specs, one for minefield deployer and one for tesla tower Equipment Tesla Tower: Allows you to build tesla towers and gives access to their specialization Random Blueprint: Transforms itself into a random tower blueprint when a mission starts New Enemies Ice Ball Has a ranged attack Slows Attacks multiple buildings at once Wyvern Attacks by sweeping over your buildings Resource Blobs Experience and Resources now spawn as small blobs that are absorbed by buildings Run Rebooting The game will now try to reboot your run at your last value drift if something crashes it. Buff and Debuff system for buildings Includes new buffs and debuffs such as "Slowness", "Shielding" and "Multishot"
addedNew Tower unlocks now happen every 15 difficulty instead of 20
changedBuilding near lava now aggro it after 2-4 seconds
addedOcean is no longer a suitable biome for spawning Tower Changes Behemoth Damage decreased from 20 to 15 Attack speed reduced from 0.16 to 0.1 Accuracy reduced from 1 to 0.33 Machine Gun Damage increased from 0.5 to 1 Base attack speed increased from 1.5 to 2 Attack speed bonus from firing increased from up to 3x to 5x Now properly lose their attack speed bonus from firing when idle Earthquake Generator Shooting cooldown reduced from 10 seconds to 5 seconds Range increased from 0.5 to 0.75 Sniper Range increased from 1.6 to 2 High-Density Spheres Doubled knockback chance Upgrade Changes Machine Learning Scaling reduced from 1% to 0.25% Scales based on kills from every building of the same type Keeps values on value drifts Combined towers count as "Structure" building type Frenzy Duration increased from 2s to 5s Smite Damage increased from 1% to 5% Radius heavily reduced Now bounces 10 times per second instead of instantly and can bounce outside the initial radius, this applies to every source of lightning damage within the game Frenzy Surge Cooldown increased from 30s to 60s Is now global Now has an animation Scan Now has an animation Cryogenic Technology Longer chance based Can now apply multiple stacks per hit and even applies non-integer number of stacks Now affects bosses, although it doesn't slow them. Frostbite Now scales in hits per second instead of dps only Can hit on uneven tick intervals and even multiple times per tick Can still trigger every on-hit effect Growth Can happen on uneven tick intervals and even multiple times per tick Specs Many of these now scale with player-level Primed

Version 1.4.0 - 08/03/2024 - Lightning Round

Additions

  • Time Controls

    • Allows speeding up the game by 2x, 3x or 4x.

    • Disabled when too many structures are damaged or when a lag report is generated

    Challenges

    • 7 Challenges under the new Simulations Mission tab.

    • Each challenge unlocks an upgrade with their theme once they are completed.

    Build Saving

    • You can now save your auto upgrade priorities with ctrl+number, then load it by pressing that number

    Upgrades

    • Purple Upgrades:

    • Static: Projectiles create lightning on impact. 7 Challenge-related upgrades

    Specializations

    • 2 new specs, one for minefield deployer and one for tesla tower

    Equipment

    • Tesla Tower: Allows you to build tesla towers and gives access to their specialization

    • Random Blueprint: Transforms itself into a random tower blueprint when a mission starts

    New Enemies

    • Ice Ball

      • Has a ranged attack

      • Slows

      • Attacks multiple buildings at once

      Wyvern

      • Attacks by sweeping over your buildings

    Resource Blobs

    • Experience and Resources now spawn as small blobs that are absorbed by buildings

    Run Rebooting

    • The game will now try to reboot your run at your last value drift if something crashes it.

    Buff and Debuff system for buildings

    • Includes new buffs and debuffs such as "Slowness", "Shielding" and "Multishot"

Balance Changes

  • New Tower unlocks now happen every 15 difficulty instead of 20

  • Building near lava now aggro it after 2-4 seconds

  • Ocean is no longer a suitable biome for spawning

    Tower Changes

    • Behemoth

      • Damage decreased from 20 to 15

      • Attack speed reduced from 0.16 to 0.1

      • Accuracy reduced from 1 to 0.33

      Machine Gun

      • Damage increased from 0.5 to 1

      • Base attack speed increased from 1.5 to 2

      • Attack speed bonus from firing increased from up to 3x to 5x

      • Now properly lose their attack speed bonus from firing when idle

      Earthquake Generator

      • Shooting cooldown reduced from 10 seconds to 5 seconds

      • Range increased from 0.5 to 0.75

      Sniper

      • Range increased from 1.6 to 2

      High-Density Spheres

      • Doubled knockback chance

    Upgrade Changes

    • Machine Learning

      • Scaling reduced from 1% to 0.25%

      • Scales based on kills from every building of the same type

      • Keeps values on value drifts

      • Combined towers count as "Structure" building type

      Frenzy

      • Duration increased from 2s to 5s

      Smite

      • Damage increased from 1% to 5%

      • Radius heavily reduced

      • Now bounces 10 times per second instead of instantly and can bounce outside the initial radius, this applies to every source of lightning damage within the game

      Frenzy Surge

      • Cooldown increased from 30s to 60s

      • Is now global

      • Now has an animation

      Scan

      • Now has an animation

      Cryogenic Technology

      • Longer chance based

      • Can now apply multiple stacks per hit and even applies non-integer number of stacks

      • Now affects bosses, although it doesn't slow them.

      Frostbite

      • Now scales in hits per second instead of dps only

      • Can hit on uneven tick intervals and even multiple times per tick

      • Can still trigger every on-hit effect

      Growth

      • Can happen on uneven tick intervals and even multiple times per tick

    Specs

    • Many of these now scale with player-level

      Primed

Source

Steam News / 8 March 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.