In this update2
Full notes
Full Role of Hex update
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What changed
- Gameplay
- Balance
Role of Hex changes
Version 1.4.0 - 08/03/2024 - Lightning Round
Additions
Time Controls
Allows speeding up the game by 2x, 3x or 4x.
Disabled when too many structures are damaged or when a lag report is generated
Challenges
7 Challenges under the new Simulations Mission tab.
Each challenge unlocks an upgrade with their theme once they are completed.
Build Saving
You can now save your auto upgrade priorities with ctrl+number, then load it by pressing that number
Upgrades
Purple Upgrades:
Static: Projectiles create lightning on impact. 7 Challenge-related upgrades
Specializations
2 new specs, one for minefield deployer and one for tesla tower
Equipment
Tesla Tower: Allows you to build tesla towers and gives access to their specialization
Random Blueprint: Transforms itself into a random tower blueprint when a mission starts
New Enemies
Ice Ball
Has a ranged attack
Slows
Attacks multiple buildings at once
Wyvern
Attacks by sweeping over your buildings
Resource Blobs
Experience and Resources now spawn as small blobs that are absorbed by buildings
Run Rebooting
The game will now try to reboot your run at your last value drift if something crashes it.
Buff and Debuff system for buildings
Includes new buffs and debuffs such as "Slowness", "Shielding" and "Multishot"
Balance Changes
New Tower unlocks now happen every 15 difficulty instead of 20
Building near lava now aggro it after 2-4 seconds
Ocean is no longer a suitable biome for spawning
Tower Changes
Behemoth
Damage decreased from 20 to 15
Attack speed reduced from 0.16 to 0.1
Accuracy reduced from 1 to 0.33
Machine Gun
Damage increased from 0.5 to 1
Base attack speed increased from 1.5 to 2
Attack speed bonus from firing increased from up to 3x to 5x
Now properly lose their attack speed bonus from firing when idle
Earthquake Generator
Shooting cooldown reduced from 10 seconds to 5 seconds
Range increased from 0.5 to 0.75
Sniper
Range increased from 1.6 to 2
High-Density Spheres
Doubled knockback chance
Upgrade Changes
Machine Learning
Scaling reduced from 1% to 0.25%
Scales based on kills from every building of the same type
Keeps values on value drifts
Combined towers count as "Structure" building type
Frenzy
Duration increased from 2s to 5s
Smite
Damage increased from 1% to 5%
Radius heavily reduced
Now bounces 10 times per second instead of instantly and can bounce outside the initial radius, this applies to every source of lightning damage within the game
Frenzy Surge
Cooldown increased from 30s to 60s
Is now global
Now has an animation
Scan
Now has an animation
Cryogenic Technology
Longer chance based
Can now apply multiple stacks per hit and even applies non-integer number of stacks
Now affects bosses, although it doesn't slow them.
Frostbite
Now scales in hits per second instead of dps only
Can hit on uneven tick intervals and even multiple times per tick
Can still trigger every on-hit effect
Growth
Can happen on uneven tick intervals and even multiple times per tick
Specs
Many of these now scale with player-level
Primed
Source
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