In this update4
Full notes
Full Role of Hex update
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What changed
- Balance
- Maps
- Fixes
Role of Hex changes
Role of Hex Version 1.3
Additions
Tech Tree
A new tech tree replaces the equipment screen. Now every equipment is active at all times, except for blueprints, for which you can still only select 3 Equipment now drops during a mission instead of at the end of it, so that if you lose or close the game during a mission, you still get some drops Most equipment are now more limited in terms of where you can find them Increased max levels of every equipment from 5/10/15 to 6/12/18
Boss System Overhaul
Bosses no longer spawn naturally Instead, they now live in their lair, it is your task to find them They now also drop Hex Shards, which can be used to obtain unmeasurable power
Tower Merging
Once certain conditions are met, you can merge 7 of your offensive towers into a big one, inheriting the properties of the two that most repeat within the group. There are 36 combinations and they are all unique!
New Equipment
Build speed, turn speed, AoE increase, cooldown reduction, projectile speed and building price reduction
3 New Upgrades
Cheaper Structures
Reduces prices
Deeper Analysis
Increases experience gains
Production line
Gives resources every second
New Towers
Minefield deployer
Places mines around that explode on contact Deployment speed scales with build speed
In game patch notes
You can find this list on the game itself too!
Balance Changes
Frenzy Surge no longer has its duration added to its cooldown
Tombstone now creates deactivated buildings instead of fully active ones
Reduced some values on some economic equipment
Changed enemy spawn cycles to be a tad bit more aggressive
Bosses will no longer spawn naturally, requiring interaction with the new "Boss Lair" structure that spawns on the map
Reduced base stats for cannons and economy due to new equipment system
Reduced the amount of salvageable ruins in a 30-hex radius around the spawning area
Sulfuric Geysers should no longer spawn within a 15-hex radius of the spawning area
Enemies now despawn if they are too far away from your base
Upgrades and equipment that increase upgrade options now only affect maximum options
Heavily increased supply drop's resource gain
General Changes
Notifications now move your camera smoothly when clicked instead of teleporting you there
Fixes
Fixed bullet buffer generating ghost shots
Fixed data centers not working under certain conditions
Fixed several holes in King Lurker's hug attack hitbox
Source
Changelog.gg summarizes and formats this update. How we read updates.
