In this update4
Full notes
Full Role of Hex update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey people, now that the winter sale has cooled down a bit and I got I break to work on late-game stuff again, here is a balance patch specifically focused on the late game (>50% equipment completion)
What changed
- Balance
- Gameplay
- Maps
- Fixes
Role of Hex changes
There is a big focus here on allowing the player to make multiple value drifts, as well as making it possible to transition to a more defensive-oriented strategy as enemies become stronger in later drifts
The next big update will probably be focused on general content like new upgrades, new equipment, and more enemies. With few changes to the gameplay loop itself other than allowing several different builds to flourish. Keep an eye on our discord for more information about these, since I will probably be posting several details about the development process there
Anyway, here are the patch notes:
Removals
Temporarily removed static purple upgrade, will be reworked and reintroduced, it was a significant cause of lag in its current iteration
Balance Changes
Increased range gains from telescopes
Greatly reduced value drift increase on difficulty
Increased drop chances for yellow and purple equipment
Reduced minimum boss lair dormant time to 2.5 minutes
Reduced average distance of boss lair to starting position, this distance now reduces for every value drift
Reduced how much projectile speed affected things that aren't regular projectiles, such as missiles and earthquakes
Boss Lairs can no longer spawn on the other side of a regular ocean
The game now spawns a hex shard if it can't place a boss lair in any suitable location
Sulfuric bursts from both yellow balls and sulfuric geysers now deal massively reduced damage to shielded buildings
You can now toggle auto-cast on specific active skills rather than only turning off auto-cast as a whole
Hex shard now reveals a small area around it when it spawns
Visual Changes
Bosses now are shown normally on the map view
Earth fissures caused by King Lurker and earthquake towers had their z-index fixed
Camera movement speed when notification is clicked significantly increased
If you move your camera while the camera is being dragged by a notification, the drag ends
Framework Changes
Updated Love2d from 11.3 to 11.5
Source
Changelog.gg summarizes and formats this update. How we read updates.
