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Steam News15 March 20251y ago

Role of Hex update 1.4.1

Version 1.4.1 - 15/03/2024 Verde's Notes Hey people, it has been a while! I have been playing this game for a while now and I've saw some issues, so I got to fixing them.

In this update6

Full notes

Full Role of Hex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions13 changes3 removals
  • Gameplay
  • Balance
addedVerde's NotesHey people, it has been a while! I have been playing this game for a while now and I've saw some issues, so I got to fixing them. For this update specifically, I've set a rule for myself: "No new content, thats for 1.5!". Well, I've bent that rule as much as I could to introduce some things that I really thought the game was needing. Have fun!
removedBig ChangesExperience System reworked Level is no longer capped at ~1600 due to floating point arithmetic Experience multipliers now apply to everything, including now passive experience and experience from supply drop. Several upgrades related to experience were modified, see more in balance changes.
changedBig ChangesLair Sealing It is now possible to seal boss lairs, so that they won't spawn bosses anymore. When sealing the lair, several buildings will be built around the lair, if they're destroyed the seal will be broken. It takes 15 seconds to seal the lair for the first time, a time which increases with every breach You can always break the seal with a Nuke or Armageddon strike.
addedAdditionsAdded a small surprise for those who value drift a lot
addedAdditionsAdded an equipment that lets you ban upgrades
changedReworksMachine Learning Now applies to all sources of damage, including active abilities Now a yellow upgrade Scaling increased from 0.25% to 1%

Role of Hex changes

  • Nukemap
addedHey people, it has been a while! I have been playing this game for a while now and I've saw some issues, so I got to fixing them. For this update specifically, I've set a rule for myself: "No new content, thats for 1.5!". Well, I've bent that rule as much as I could to introduce some things that I really thought the game was needing. Have fun!
removedExperience System reworked Level is no longer capped at ~1600 due to floating point arithmetic Experience multipliers now apply to everything, including now passive experience and experience from supply drop. Several upgrades related to experience were modified, see more in balance changes.
changedLair Sealing It is now possible to seal boss lairs, so that they won't spawn bosses anymore. When sealing the lair, several buildings will be built around the lair, if they're destroyed the seal will be broken. It takes 15 seconds to seal the lair for the first time, a time which increases with every breach You can always break the seal with a Nuke or Armageddon strike.
addedAdded a small surprise for those who value drift a lot
addedAdded an equipment that lets you ban upgrades

Version 1.4.1 - 15/03/2024

Verde's Notes

  • Hey people, it has been a while! I have been playing this game for a while now and I've saw some issues, so I got to fixing them. For this update specifically, I've set a rule for myself: "No new content, thats for 1.5!". Well, I've bent that rule as much as I could to introduce some things that I really thought the game was needing. Have fun!

Big Changes

  • Experience System reworked

    • Level is no longer capped at ~1600 due to floating point arithmetic

    • Experience multipliers now apply to everything, including now passive experience and experience from supply drop.

    • Several upgrades related to experience were modified, see more in balance changes.

  • Lair Sealing

    • It is now possible to seal boss lairs, so that they won't spawn bosses anymore.

    • When sealing the lair, several buildings will be built around the lair, if they're destroyed the seal will be broken.

    • It takes 15 seconds to seal the lair for the first time, a time which increases with every breach

    • You can always break the seal with a Nuke or Armageddon strike.

Additions

  • Added a small surprise for those who value drift a lot

  • Added an equipment that lets you ban upgrades

Reworks

  • Machine Learning

    • Now applies to all sources of damage, including active abilities

    • Now a yellow upgrade

    • Scaling increased from 0.25% to 1%

  • Death Mark

    • Now has a base damage and a percentage from current HP damage

    • No longer has diminishing damage, instead, has a fixed duration

    • No longer stacks

    • Now affects bosses

  • Death Spark

    • Greatly simplified

    • Now when a kill happens, it recharges barreirs in radius

  • Pandora's Box

    • All existing attack patterns rewritten

    • Now has 11 attack patterns

    • Starts with 3 attack patterns unlocked, unlocks more powerful ones after getting more of the upgrade

Balance Changes

  • Deep analysis scaling heavily reduced

  • Supply drop experience is always a certain percentage of your current level

  • Productivity Modules now slightly increases how much EXP is needed to level up

  • Heavily increased how many enemies are needed for extermination missions

  • Money acquired by forfeiting upgrades is no longer tied directly to the exp needed to level up

  • Number of rerolls granted by reroll equipment reduced. Reroll charges slowly replenish based on your level.

  • Greatly reduced how many lava balls are needed to drain lava oceans

  • Greatly reduced wyvern's HP and damage

  • Increased overall enemy level, their HP and damage was downscalled to remain the same

  • Added caps to the following upgrades, since they were known for creating issues at higher numbers:

    • Extended territory

    • Bullet Buffer

    • Overclock

    • Armageddon

  • Special Upgrade "Slow but Steady" now only applies attack speed multiplier as damage to buildings, level based damage multiplier is still aplied to every source

  • Reduced how much bigger explosived and primed shot increases your AoEs

QoL Changes

  • In-world upgrade notifications now have a cooldown

  • In-world upgrade notifications now don't show up if they aren't within view

  • Value Drift and Nuke animations are no longer tied to game time, this should make it still while the game is paused and/or menus are open

  • Value Drift animations are shorter, to compensate for the fact that the speed menu doesn't work on them anymore

Source

Steam News / 15 March 2025

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