Full notes
Full Rogue Wizards update
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What changed
- Balance
- Gameplay
- Events
- UI and audio
- Fixes
Rogue Wizards changes
v1.0.309 - Gauntlet + control speed + traps
Changes
Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets)
Story mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on always
Mimics now have a visual tell in their artwork
When the player is hallucinating, any allies are also considered hallucinating and will battle the hallucinations
When killing the last real enemy and getting the xp reward, any remaining hallucinations on the current floor are automatically dispelled
Gauntlet NPC followers no longer depart at the end of a level chain
Removed the Hall of Fame for "Story (Hard)" mode, any existing ranked players have been merged into the now single unified hall of fame for story mode games
Game mode (story/gauntlet) is now remembered and automatically set when creating a new game on the options screen
Decreased the delay required for mouse button press and hold to execute moves/actions making controls more responsive
Teleport skill post delay now faster
When releasing the mouse button after holding it down a long time (driving movement), the player now immediately stops moving or executing other commands queued up while the mouse button was pressed.
Floor traps have new revealed artowrk of a big red X and now appear in all areas
Cosmic loot crystals now have a chance to explode, but can also be disarmed like exploding barrels
Altered music sets for Lava and Plasma environments
Increased the upgrade cost for the gauntlet vault
Fixes
Fixed a case where enemies could freeze and not return to idle animations
Fixed Pallom being invulnerable when following the player in gauntlet games
Source
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