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Steam News12 November 20169y ago

v1.0.309 - Gauntlet + control speed + traps

v1.0.309 - Gauntlet + control speed + traps Changes Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets) Story mode can now only be played in the normal difficulty (n

Full notes

Full Rogue Wizards update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions4 changes2 removals
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Fixes
addedChangesGauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets)
addedChangesStory mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on always
addedChangesMimics now have a visual tell in their artwork
changedChangesWhen killing the last real enemy and getting the xp reward, any remaining hallucinations on the current floor are automatically dispelled
removedChangesGauntlet NPC followers no longer depart at the end of a level chain
removedChangesRemoved the Hall of Fame for "Story (Hard)" mode, any existing ranked players have been merged into the now single unified hall of fame for story mode games

Rogue Wizards changes

addedGauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets)
addedStory mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on always
addedMimics now have a visual tell in their artwork
changedWhen killing the last real enemy and getting the xp reward, any remaining hallucinations on the current floor are automatically dispelled
removedGauntlet NPC followers no longer depart at the end of a level chain

v1.0.309 - Gauntlet + control speed + traps

Changes

  • Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets)

  • Story mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on always

  • Mimics now have a visual tell in their artwork

  • When the player is hallucinating, any allies are also considered hallucinating and will battle the hallucinations

  • When killing the last real enemy and getting the xp reward, any remaining hallucinations on the current floor are automatically dispelled

  • Gauntlet NPC followers no longer depart at the end of a level chain

  • Removed the Hall of Fame for "Story (Hard)" mode, any existing ranked players have been merged into the now single unified hall of fame for story mode games

  • Game mode (story/gauntlet) is now remembered and automatically set when creating a new game on the options screen

  • Decreased the delay required for mouse button press and hold to execute moves/actions making controls more responsive

  • Teleport skill post delay now faster

  • When releasing the mouse button after holding it down a long time (driving movement), the player now immediately stops moving or executing other commands queued up while the mouse button was pressed.

  • Floor traps have new revealed artowrk of a big red X and now appear in all areas

  • Cosmic loot crystals now have a chance to explode, but can also be disarmed like exploding barrels

  • Altered music sets for Lava and Plasma environments

  • Increased the upgrade cost for the gauntlet vault

Fixes

  • Fixed a case where enemies could freeze and not return to idle animations

  • Fixed Pallom being invulnerable when following the player in gauntlet games

Source

Steam News / 12 November 2016

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