Full notes
Full Rogue Wizards update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Rogue Wizards v1.2.382
It's been a while, but it's taken me 6 months of my spare time to add the gamepad support and all the things surrounding it. Enjoy!!
Major Changes: - Gamepad support, input mode is autodetected for mouse+keyboard / gamepad
New "liquid fluid" health UI now in upper right of HUD
Targeting enemies and items now has a new targeting "shaft of light" effect to really make it easy to see what you're targeting, great for both mouse control and gamepad control modes
Mouse and gamepad focus targeting is now color coded based on the quality of the target to make finding magic items and rare objects stand out easily
Other Changes: - Vastly increased sight range and camera distance - Removed the health and XP bars from the top of the HUD - Blur effect for the background when UIs are open, this can be disabled by reducing the graphics quality setting on the options panel - The weapon shortcut bar is now automatically hidden when not in combat - Fixed text rendering having white border artifacts on some Windows machines - Upgrade underlying game engine to Unity 2019.3 - Remove the feedback system, the backing service I used for this is now shut down - Made a few of the HUD buttons smaller to fit the new more minimal look of the HUD - New dialog bubble pointer rendering that can better handle bubbles at the edge of the screen - Removed some of the flashing text for spell points and attributes in the paper doll UI, these were annoying
Source
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