Full notes
Full ROGUE SHIFT update
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What changed
- Gameplay
- Balance
- Fixes
New Content
New mode - Final Stand - survive as long as you can against escalating waves of enemies in a single zone.
New enemy - Drone (robotic flying enemy)
Improvements and Tweaks
Indicator is shown as "CRIT" when an enemy takes a Critical Hit.
Power Core count is now shown in the HUD. This makes it easier to see if you can activate a device before trying to interact with the device.
Reduced the size of teleporters.
Slightly raised camera height (explore / combat)
Energy bridges are less transparent and a bit darker.
Moved a spotlight in Story mode that was causing enemies to get stuck sometimes.
Added a spawn particle effect to supply crates, mainly to make spawning of supply crates look better in Final Stand.
Doomed Mode renamed to Surival Mode.
Added health drops to random loot distribution in Surival mode.
When a defence turret is destroyed, the attached power generator is now switched off (no emissive color) and further interaction is prevented.
Balance
Doubled the hitpoints of defence turrets.
Robot enemies no longer flee when taking damage (Zappy).
Further reduced the number of semi-hidden random weapon crates in Story mode, to slow down the weapon unlock progression.
Fixes
Fixed random loot not respawning in previous zones in Co-op Doomed.
Fixed robotic enemies standing idle instead of shooting, when they target defence turrets.
Fixed a bug that caused organic shooting enemies to shoot backwards when the character suddenly moves behind them during the shoot animation.
Fixed a route node in Edge of Doom, Survival mode near the mine, that cause the route arrow to point in the wrong direction.
Fixed an issue causing the Infected Guard to also benefit from the Selective Fire perk of a player.
Source
Changelog.gg summarizes and formats this update. How we read updates.
