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Steam News5 March 20233y ago

Release Notes - v1.0.9 [Healing overhaul + inventory changes + balance + fixes]

Healing overhaul Healing now works the same way across all game modes. You can buy or find Nano-Meds and keep them in your inventory in all modes.

Full notes

Full ROGUE SHIFT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions9 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Maps
  • Store
changedYou can see how many you have in the HUD, and use the indicated Heal button to use one to heal yourself.
changedThe auto-heal feature still works before: a Nano-Med will automatically be used from you inventory to prevent a death-blow, but the healing amount will be reduced (penalty).
changedYour inventory and the inventory UI now works the same way across all game modes.
addedYour inventory now has limited space in Final Stand and Escape modes, just like Story mode. You can extend the capacity by buying Nano-storage items from the shop and via the Optimized Storage Perk.
changedBalance
changedThere were some discrepancies between the loot distribution settings for single-zone vs. multi-zone Final Stand maps. The settings have been tweaked up/down slightly so that they match for all maps.
between-wave timer30seconds45secondsbetween-wave timer increased, buff

Healing overhaul

  • Healing now works the same way across all game modes.

  • You can buy or find Nano-Meds and keep them in your inventory in all modes.

  • You can see how many you have in the HUD, and use the indicated Heal button to use one to heal yourself.

  • The auto-heal feature still works beforea Nano-Med will automatically be used from you inventory to prevent a death-blow, but the healing amount will be reduced (penalty).

Inventory consistency

  • Your inventory and the inventory UI now works the same way across all game modes.

  • Your inventory now has limited space in Final Stand and Escape modes, just like Story mode. You can extend the capacity by buying Nano-storage items from the shop and via the Optimized Storage Perk.

  • Due the the changes in the healing system, the inventory across all modes is purely informational now. You cannot do anything there.

Balance

  • There were some discrepancies between the loot distribution settings for single-zone vs. multi-zone Final Stand maps. The settings have been tweaked up/down slightly so that they match for all maps.

  • Weapon "recoil" aim deviation over time is now more exaggerated so that there is a more noticeable difference between low accuracy weapons and high accuracy weapons.

  • Character aiming accuracy has been reduced overall, but the Combat stat boosts the accuracy more than before. This gives more of a noticeable distinction between a high-combat character and low-combat character's ability to aim accurately.

Changes

  • The "Auto" mods for Blast, Dome and Daze, will now activate even if your shield has taken the hit entirely without your health taking a hit.

  • The between-wave timer has been increased from 30 seconds to 45 seconds. You can of course still skip the countdown when you're ready for the next wave.

Fixes

  • Power Cells can now be bought in the shop in Final Stand mode to refill your shield, just like the other game modes.

  • Correctly reset the tutorial messages when you do a Reset Tutorial from the story mode menu.

Source

Steam News / 5 March 2023

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