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Latest ROGUE SHIFT updates
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- ROGUE SHIFT
Release Notes - v1.0.11 [QoL + fixes]
Improvements When playing Final Stand or Escape solo, the enemy wave countdown will now pause while you are shopping. Updated the description of Story Mode to reflect recent changes. Fixes The tutorial message explainin…
Announcement2 changesGameplayUI/audio - ROGUE SHIFT
Release Notes - v1.0.10 [Story mode changes + QoL + fixes]
Story mode update (see *TLDR) Story mode now has a lot more spare lives per run, but you get a score penalty each time you lose a life. You can therefore maximize your score by not dying. Improvements There is now a Gra…
Security10 changes1 numericFix - ROGUE SHIFT
Release Notes - v1.0.9 [Healing overhaul + inventory changes + balance + fixes]
Healing overhaul Healing now works the same way across all game modes. You can buy or find Nano-Meds and keep them in your inventory in all modes. You can see how many you have in the HUD, and use the indicated Heal but…
Store13 changesBalanceUI/audio - ROGUE SHIFT
Release Notes - v1.0.8 [Perks + balance + fixes]
New Perks Sensible Saver - At the start of each wave, earn 5% interest on your Credits if your balance is below 3000 (Final Stand and Escape modes). Gun For Hire - Earn 50 Credits at the end of each enemy wave. Shop Hac…
Security8 changesFixGameplay - ROGUE SHIFT
Release Notes - v1.0.7 [small hotfix]
Fixed an issue where if you "stored" several Level-ups before finalizing (choosing Perks), the Perk selection would not properly randomize between each pick.
Announcement1 changeFix - ROGUE SHIFT
Release Notes - v1.0.6 [small hotfix]
Fixed an issue where some barrels would go underground (Final Stand mode, Research Facility map). This caused aiming to go crazy, with the character trying to aim straight down into the ground at certain locations.
Announcement1 changeFixMaps - ROGUE SHIFT
Release Notes - v1.0.5 [QoL + fixes]
Improvements Shift ability (a.k.a. blink) - you can no longer Shift into insta-kill destinations such as into lava, through a laser gate or off a cliff. It might still be possible to fall off a cliff if you Shift extrem…
Store9 changesGameplayUI/audio - ROGUE SHIFT
RELEASE NOTES - v1.0.4
Improvements Select from 4 random Perks when you level up, instead of 3. Fixes Fixed Perk randomization. It got stuck on the same set, so that after selecting your perk, the unchosen ones would appear again at the next…
Announcement1 changeFix - ROGUE SHIFT
RELEASE NOTES - v1.0.3
Balance For each run, Story mode now gives +2 spare lives for Hard, and +4 spare lives for Casual. Other modes are as before. The Psionic Cell cost of Overdrive has been increased from 1,2,3 to 2,4,6 (Lv1, Lv2 and Lv3).…
Announcement5 changes3 numericBalance - ROGUE SHIFT
RELEASE NOTES - v1.0.2
Improvements Click once to unlock Psionics without having to first click the checkbox, then click the Unlock button. Info description on the Psionics unlock screen to explain that Psionics are reset with each run. Click…
Store2 changesGameplay - ROGUE SHIFT
ROGUE SHIFT Full Release v1.0
Since the initial Early Access release on Sep 7, 2021, we have released over 35 incremental updates, along the way responding to valuable player feedback and fixing many bugs. Our first full release build, v1.0.1, is ou…
Announcement2 changesMapsGameplay - ROGUE SHIFT
ROGUE SHIFT is leaving Early Access
Since the initial Early Access release on Sep 7, 2021, we have released over 35 incremental updates, along the way responding to valuable player feedback and fixing many bugs. Although it's taken a little longer than in…
Announcement2 changesMapsGameplay - ROGUE SHIFT
RELEASE NOTES - v0.2023.002
Fixes Fixed the portal rendering during cutscenes being dimmed out and not propertly showing the remote world. Improvements Now showing the character class helmet on the character select screen for better visualisation…
Announcement3 changesFixGameplay - ROGUE SHIFT
RELEASE NOTES - v0.2023.001
Content A new map for Final Stand mode: Research Facility. Mode changes Survival mode (previously Doomed mode, which has the large 8-zone map called Edge of Doom) has now been reworked to fall under Final Stand mode. Th…
Announcement15 changesFixMaps - ROGUE SHIFT
RELEASE NOTES v0.2022.018
Balance With the Infected Guards now having bright laser beams giving away their approach, their attack range and movement speed have been increased slightly to compensate (they were far too easy to avoid). Improvements…
Announcement4 changesFixBalance - ROGUE SHIFT
RELEASE NOTES - v0.2022.017
Improvements Infected Guard enemies now have red laser aim beams so that you can see them coming. Infected Guard enemies will no longer instantly aim onto the player character's position. There is now a smoothed aiming…
Store7 changesFixGameplay

