Full notes
Full ROGUE SHIFT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Balance
For each run, Story mode now gives +2 spare lives for Hard, and +4 spare lives for Casual. Other modes are as before.
The Psionic Cell cost of Overdrive has been increased from 1,2,3 to 2,4,6 (Lv1, Lv2 and Lv3).
Improvements
Perk - "Daze Mod - Targeting". Now targets large enemies instead of small enemies, with a +3s time bonus.
Added a main menu hint (right-hand panel) explaining that you have infinite respawns in co-op, so long as someone is still alive.
Proxy Mine improvement It was tricky to avoid taking hits from your own mines in the heat of battle, so the following adjustments have been made:
Activation time (before trigger is possible) increased from 0.5s to 0.8s.
Trigger time (explosion delay after triggered) increased from 0.25s to 0.4s.
Fixes
Spelling mistake of Perk - "Orb Magent" -> "Orb Magnet".
Source
Changelog.gg summarizes and formats this update. How we read updates.
