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- Rogue Randy
Patch
patch
Announcement - Rogue Randy
Parallax Effect Added
Some platformer levels have newly designed foreground elements
Announcement - Rogue Randy
Minimap and New Level
Rogue Randy now has a 2D platformer level, and a mini-map. Removed enemy combats from main level to make map traversal more enjoyable.
Announcement1 changeMaps - Rogue Randy
New Levels and Boss Characters
More bosses are scattered across the land! Each one has its own vulnerability, so experiment a bit see what you can find!
Security1 change - Rogue Randy
New Levels and Boss Characters
Sorry guys that it has taken me so long to implement some new changes. Being in college has been quite an adventure! Needless to say, I have learned a lot and am trying to implement what I have learned into this video g…
Announcement1 changeGameplay - Rogue Randy
Storyline Recreated
Randy now has a crazy cool backstory! Collect glowing rocks to find out what happened. If you collect enough without dying then you will unlock a hidden ability!
Announcement1 changeGameplay - Rogue Randy
Different AI behaviours and holdable block
Randy's enemies now have a higher sense of awareness when fighting him. Most opponents that throw a projectile Randy's way will now run when he is too close. Enemies that lunge or jump at Randy now have a much more cont…
Store5 changesGameplayBalance - Rogue Randy
Crafting System
Randy now has the uncanny ability to create items with the right ingredients. Traverse the world and find what you need to help yourself survive. A smoke bomb can now be created as well. Did you drop your torch and are…
Store2 changesGameplay - Rogue Randy
Inventory System Change
It took a while for me to figure this out but thanks to the indie game developing community on Youtube and a few Reddit pages I was able to readjust the inventory! The new system that is in place now is configured with…
Store3 changesGameplay - Rogue Randy
New Stealth Mechanic/Item
Randy learned how to poison meat, to be honest this is a very specific skill, but nonetheless a fun little behavior. Bait can now be used to reduce the health of enemies that eat it, or stumble over it. The limitations…
Announcement2 changesBalanceMaps - Rogue Randy
New Movement behaviour and increase on food meter
In efforts to fix this while still maintaining the graphic appeal that I am going for I decided to give Randy a little bit of wiggle room with the amount the map, he can see. On the other hand, if your torch isn't equip…
Announcement3 changesMapsGameplay - Rogue Randy
Map Separation, and New Torch Mechanic
The map of the game is separated into three distinct portions. There are little pink gems scattered about the map that can be used to unlock the specified areas. The key for the starting room doesn't appear until the "t…
Announcement3 changesMapsGameplay - Rogue Randy
New Song and Visual Effects
Made a new song to go with the game if the wind-effect audio gets stale. The environment despite being super dark is now supersaturated with colors and the lighting of the environment has a glow effect added. Let me kno…
Announcement2 changesUI/audioGameplay - Rogue Randy
"Stealth" Mechanic
You can now hide in oddly-shaped boulders and ONLY only shaped boulders (at the moment). Most creatures within the environment are careless enough to just let you pass by others are clever. It is up to you to figure out…
Announcement2 changesGameplayUI/audio - Rogue Randy
New Game Mechanics and More Sophisticated AI
You can now build barriers in areas where the locked doors used to be, but there is a catch! Sticks have to be picked up in order to build the barriers and it just so happens that giant chest carrying snails are the onl…
Announcement2 changesGameplayMaps - Rogue Randy
New Combat Mechanics
Randy now has the ability to block attacks with his trusty dagger! Why is this important, why not just roll out of harm's way like the slippery eel you are? Because now every time that you drop your trusty torch it has…
Announcement1 changeGameplay


