Full notes
Full Rogue Randy update
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What changed
- Gameplay
- UI and audio
- Maps
Rogue Randy changes
Randy's enemies now have a higher sense of awareness when fighting him. Most opponents that throw a projectile Randy's way will now run when he is too close.
Enemies that lunge or jump at Randy now have a much more controlled way of doing so.
Randy now has the ability to swing his sword more frequently without his torch being equipped! Mash the melee button to unleash a frenzy!
Randy can now hold his blocking stance! Opponents that generate bleed damage still affect Randy, however, just so the pace of the game isn't bogged down by constantly blocking. Press the Block button to see the results!
A light source also follows around Randy to help you see the distance that Randy can reach with his melee attack
There is a new item within the game that allows Randy to teleport from one part of a biome to another. Gather up the green ooze from cacti or the really buff looking snails!
I will be uploading videos to give a preview of the mechanics as well if my explanations are not cutting it!
Lastly, since so many changes have been made to the game I have decided that I will be remaking some of the older trailer videos. Just a heads up as to why I am not making as many updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
