Full notes
Full Rogue Randy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Rogue Randy changes
The map of the game is separated into three distinct portions. There are little pink gems scattered about the map that can be used to unlock the specified areas.
The key for the starting room doesn't appear until the "tutorial" of the game is finished.
A torch mechanic was added so when the player gets hurt the torch doesn't fall every time.
The tall grass and cattails also cause certain enemies to move slower when they are passing through. I am trying to make the environment more of a tool instead of being just an empty space to run around in.
Source
Changelog.gg summarizes and formats this update. How we read updates.
