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Steam News7 March 20263mo ago

Rogue Night Update - v1.0.8

New Features/Changes: You can now hold the multitool button to keep harvesting instead of clicking for every swing. Works on both mouse and controller.

In this update2

Full notes

Full Rogue Night update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes1 addition1 change2 removals
  • UI and audio
  • Fixes
  • Performance
  • Gameplay
addedNew Features/Changes:You can now hold the multitool button to keep harvesting instead of clicking for every swing. Works on both mouse and controller.
changedBug Fixes:Graphics options like VSync, windowed mode, borderless window, and resolution were not always being saved when changed. They now save immediately when toggled, and also save when the game is closed normally or force-quit.
fixedBug Fixes:The game window was sometimes defaulting to the top-left corner of the screen on launch instead of remembering where it was left. This has been fixed.
fixedBug Fixes:Under certain conditions, the "Save and quit?" confirmation would crash the game with an error. The confirmation buttons now spawn and clean up independently of everything else, fixing this crash.
removedBug Fixes:T he Wishlist and Title Menu buttons at the end of the demo now work an no longer buzz when moused over.
fixedBug Fixes:Buildings and workbenches were sometimes spawning twice after loading a save, this is now fixed.

Rogue Night changes

addedYou can now hold the multitool button to keep harvesting instead of clicking for every swing. Works on both mouse and controller.
changedGraphics options like VSync, windowed mode, borderless window, and resolution were not always being saved when changed. They now save immediately when toggled, and also save when the game is closed normally or force-quit.
fixedThe game window was sometimes defaulting to the top-left corner of the screen on launch instead of remembering where it was left. This has been fixed.
fixedUnder certain conditions, the "Save and quit?" confirmation would crash the game with an error. The confirmation buttons now spawn and clean up independently of everything else, fixing this crash.
removedT he Wishlist and Title Menu buttons at the end of the demo now work an no longer buzz when moused over.

New Features/Changes:

  • You can now hold the multitool button to keep harvesting instead of clicking for every swing. Works on both mouse and controller.

Bug Fixes:

  • Graphics options like VSync, windowed mode, borderless window, and resolution were not always being saved when changed. They now save immediately when toggled, and also save when the game is closed normally or force-quit.

  • The game window was sometimes defaulting to the top-left corner of the screen on launch instead of remembering where it was left. This has been fixed.

  • Under certain conditions, the "Save and quit?" confirmation would crash the game with an error. The confirmation buttons now spawn and clean up independently of everything else, fixing this crash.

  • T he Wishlist and Title Menu buttons at the end of the demo now work an no longer buzz when moused over.

  • Buildings and workbenches were sometimes spawning twice after loading a save, this is now fixed.

  • A few blueprints were missing from the save and load scripts entirely, causing them to be lost on save and quit. This has been fixed.

  • Fixed a bug where destroying a brazier before it finished building caused a crash due to uninitialized fire effect variables.

  • Fixed an issue where destroying a haystack caused a crash when its light instance had already been cleaned up.

  • Fixed a rare issue where zombie pathing could potentially cause the game to crash.

  • Fixed an issue with controller drift. Adjusted dead zone.

  • Player can no longer use Alt+Enter to enter fullscreen. This is to keep the game working on ultrawide monitors.

  • Storage upgrades were not recalculating the current storage limit until the next room load. This now recalculates every step, and should never go negative, or duplicate on loading.

  • Leaving a dungeon or interior space at night was incorrectly applying daytime lighting. This has been fixed.

  • On displays wider than 2560px the game was overwriting the player's saved resolution and window settings on every boot. Now only intervenes if the player was in fullscreen, and leaves saved windowed settings alone.

Source

Steam News / 7 March 2026

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