In this update2
Full notes
Full Rogue Night update
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What changed
- Gameplay
- Fixes
- Maps
Rogue Night changes
Changes:
Weapon XP requirements reduced by 20% (levels now require 20, 40, 60 XP)
Removed key drops from zombies, skeletons, and wights
Keys now only drop from chests and specific sources, making lockpicking more valuable
Chests now retry their blueprint roll up to 20 times if the first pick is already learned, reducing empty blueprint drops
Weapon pickups now display clearly in the gain notice with a NEW badge. The weapon bar slot flashes until equipped
Added secondary proximity spawning: zombies now spawn off-screen around the player starting day 2, keeping cleared areas from feeling empty
Added horde mechanic: every 5th night from 9pm to 5am, existing spawners produce zombies at 2× rate
Raised total zombie cap to accommodate both systems
Added new in-world book objects throughout the world that teach mechanics when read
Rewrote the text quest of multiple quests
Bug Fixes:
Fixed merchant purchases occasionally deducting gold without marking the item as sold out, allowing repeat purchases of the same blueprint
Fixed potion upgrade purchases deducting the wrong gold amount
Fixed blue chest lockpick (Fang dagger) consuming attempts without opening the chest, leaving it permanently uninteractable
Failed lockpick attempts now correctly reset the chest so it can be retried
Fixed 25-day survival achievement not triggering
Fixed "All NPCs Recruited" achievement not triggering
NPCs now scan for a valid spawn position in expanding rings instead of falling back to 0,0
Fixed learned blueprints randomly locking mid-session when Gearforge lost power or when Electromagnet, Power Supply, Obelisk, or Divine Crystal were destroyed
Fixed block pushing clipping through adjacent blocks
Push now uses directional raycast to select a single target. Player snaps to grid alignment while pushing blocks
Fixed rain rendering behind trees in southern parts of the map
Bats now properly retreat to corners and despawn when the player is sleeping
Skeleton bones that fall within the light radius of a completed campfire or brazier now dissolve without respawning the skeleton
Removed the nearby-zombie-count condition that was blocking wight summons during mixed enemy groups
Mushrooms and weapon pickups now use distance-based pickup instead of mask-shape collision, eliminating cases where items couldn't be collected
Source
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