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Steam News10 April 20262mo ago

Rogue Night Update - v1.1.3

Changes: Slightly increased zombie damage to increase difficulty. Slightly increased zombie speed to increase difficulty. The spear (and all weapon attacks) should not miss when hitting the heads of enemies.

In this update2

Full notes

Full Rogue Night update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition6 changes3 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedChanges:Slightly increased zombie damage to increase difficulty.
changedChanges:Slightly increased zombie speed to increase difficulty.
changedChanges:The spear (and all weapon attacks) should not miss when hitting the heads of enemies.
changedChanges:Poison damage has been increased from 2 HP per tick, to 3.
changedChanges:Increased the total zombie count.
addedChanges:Added a note to the ring swap mechanic on the character screen in an attempt to improve UX. The tooltip now shows next ring in the cycle. If there is none, it shows no other ring available.

Rogue Night changes

changedSlightly increased zombie damage to increase difficulty.
changedSlightly increased zombie speed to increase difficulty.
changedThe spear (and all weapon attacks) should not miss when hitting the heads of enemies.
changedPoison damage has been increased from 2 HP per tick, to 3.
changedIncreased the total zombie count.

Changes:

  • Slightly increased zombie damage to increase difficulty.

  • Slightly increased zombie speed to increase difficulty.

  • The spear (and all weapon attacks) should not miss when hitting the heads of enemies.

  • Bats now despawn while off of the screen while the player is sleeping.

  • Bats are much less frequent at night.

  • Poison damage has been increased from 2 HP per tick, to 3.

  • Slightly lowered the intensity of rain particles.

  • Increased the total zombie count.

  • Added a note to the ring swap mechanic on the character screen in an attempt to improve UX. The tooltip now shows next ring in the cycle. If there is none, it shows no other ring available.

  • The NPC "No room" message will no longer be displayed.

Bug Fixes:

  • Adjusted decorative tile depth in the Hall of Heroes

  • Chests can no longer be opened with a key during the lock picking QTE

  • Fixed an issue where the player could enter the Tower of Iskalia before the quest was unlocked, preventing the achievement unlock for the boss.

  • Fixed a bug where players would be locked out of NPC structures after death. Hopefully this will not require a new game, but may require the player to revisit the NPC in their original location.

  • The engineer NPC will no longer be softlocked if the player has collected more than 3 gears.

Source

Steam News / 10 April 2026

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