In this update2
Full notes
Full Rogue Night update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Rogue Night changes
Changes:
Slightly increased zombie damage to increase difficulty.
Slightly increased zombie speed to increase difficulty.
The spear (and all weapon attacks) should not miss when hitting the heads of enemies.
Bats now despawn while off of the screen while the player is sleeping.
Bats are much less frequent at night.
Poison damage has been increased from 2 HP per tick, to 3.
Slightly lowered the intensity of rain particles.
Increased the total zombie count.
Added a note to the ring swap mechanic on the character screen in an attempt to improve UX. The tooltip now shows next ring in the cycle. If there is none, it shows no other ring available.
The NPC "No room" message will no longer be displayed.
Bug Fixes:
Adjusted decorative tile depth in the Hall of Heroes
Chests can no longer be opened with a key during the lock picking QTE
Fixed an issue where the player could enter the Tower of Iskalia before the quest was unlocked, preventing the achievement unlock for the boss.
Fixed a bug where players would be locked out of NPC structures after death. Hopefully this will not require a new game, but may require the player to revisit the NPC in their original location.
The engineer NPC will no longer be softlocked if the player has collected more than 3 gears.
Source
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