In this update2
Full notes
Full Rogue Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Store
- UI and audio
Rogue Night changes
New Features/Changes:
Implemented various optimizations that increase FPS significantly.
Added an option for the player to enable/disable vsync.
Bug Fixes:
Fixed an issue with spamming text boxes.
Fixed a bug that caused villagers to duplicate on save/load.
Fixed a bug that caused herb garden blueprints to unlock the compost bin, which caused the merchant to sell only the herb garden blueprints no matter how many times they were purchased.
Corrected bat enemy depth.
Fixed an issue that allowed the player to cheese Necrosarian with ranged weapons.
Grubs now pause when the game is paused.
Fixed a storage crate bug that has been around for FAR too long.
Corrected pillar depth in the Hall of Heroes
Push block reset buttons now play the reset sound once, instead of once per block that is reset.
Key items, rings, and blueprints now reset properly at the start of a new game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
