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- Roche Fusion
Dimension Drive and Roche Fusion crossover - 72 hour indie madness
Today I've got some crazy news! We have created a super shoot-em-up indie deal with our friends from 2AwesomeStudios. For a limited time of only 72 hours, if you back their Kickstarter for the awesome Dimension Drive, y…
- Roche Fusion
Dimension Drive and Roche Fusion crossover - 72 hour indie madness
Today I've got some crazy news! We have created a super shoot-em-up indie deal with our friends from 2AwesomeStudios. For a limited time of only 72 hours, if you back their Kickstarter for the awesome Dimension Drive, y…
- Roche Fusion
(Officially) Announcing FREE content update!
It has been about three months now since Roche Fusion's release on Steam, and we are humbled by the positive reception; the great reviews, feedback, and all other comments. But that is not where it stops! We have been b…
- Roche Fusion
(Officially) Announcing FREE content update!
It has been about three months now since Roche Fusion's release on Steam, and we are humbled by the positive reception; the great reviews, feedback, and all other comments. But that is not where it stops! We have been b…
- Roche Fusion
Dev log - Modelling enemy behaviour
From a full textual description of the behaviour of an enemy, there are still many steps before the game knows how to execute it. In this series of dev logs, I discuss the model we use for enemy behaviours, and give som…
- Roche Fusion
Dev log - Modelling enemy behaviour
From a full textual description of the behaviour of an enemy, there are still many steps before the game knows how to execute it. In this series of dev logs, I discuss the model we use for enemy behaviours, and give som…
- Roche Fusion
Dev Log - Stingy Action - on adding new weapons to Roche Fusion
On today's weekly devlog I go into depth on how we add new weapons to Roche Fusion. I do so using as example one of the new upgrades coming soon as part of our first free content update. For the full article, including…
- Roche Fusion
Dev Log - Stingy Action - on adding new weapons to Roche Fusion
On today's weekly devlog I go into depth on how we add new weapons to Roche Fusion. I do so using as example one of the new upgrades coming soon as part of our first free content update. For the full article, including…
- Roche Fusion
Dev Log - Pretty protection is pretty
As first post in our weekly series of dev-logs, I wrote a little description of how we simulate and render shield effects in Roche Fusion. I compare the simple effect we had at first with the one we are using now and ex…
Patch notes1 changePerformance - Roche Fusion
We never left
When we finally left our dark basement after the release of Roche Fusion a few weeks ago, we had to spend a while catching up with all the new technological advances like bent screens - intentional or not - and 1000 dol…
Announcement1 changeGameplay - Roche Fusion
We never left
When we finally left our dark basement after the release of Roche Fusion a few weeks ago, we had to spend a while catching up with all the new technological advances like bent screens - intentional or not - and 1000 dol…
Announcement1 changeGameplay - Roche Fusion
Changelog - Version 1.0.1
While we are very happy with how few people have encountered problems with Roche Fusion since our recent release, virtually no game of decent size releases without bugs. This patch solves a couple of minor issues, and a…
Announcement9 changesFixGameplay - Roche Fusion
Changelog - Version 1.0.1
While we are very happy with how few people have encountered problems with Roche Fusion since our recent release, virtually no game of decent size releases without bugs. This patch solves a couple of minor issues, and a…
Announcement9 changesFixGameplay - Roche Fusion
Changelog - Version 1.0.0
[+] credits balance changes bosses now have 50% health in coop the statistics screen now shows the total playtime when going back to the ship selection directly from the game over screen from a coop game, the second pla…
Announcement9 changesFixBalance - Roche Fusion
Changelog - Version 1.0.0
[+] credits balance changes bosses now have 50% health in coop the statistics screen now shows the total playtime when going back to the ship selection directly from the game over screen from a coop game, the second pla…
Announcement9 changesFixBalance - Roche Fusion
Changelog - Version 1.0.0-rc2
[+]added descriptions for all upgrades in the upgrade almanac [+]added an option to reduce or disable low health feedback [+]added ship icons to the leaderboards [+]a sound has been added to the bullet timer [+]sounds h…
Announcement19 changesFixGameplay
