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Steam News10 April 201511y ago

Dev log - Modelling enemy behaviour

From a full textual description of the behaviour of an enemy, there are still many steps before the game knows how to execute it.

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From a full textual description of the behaviour of an enemy, there are still many steps before the game knows how to execute it. In this series of dev logs, I discuss the model we use for enemy behaviours, and give some small peeks into the high-level implementation of this model. Part 1 - on the general model http://rochefusion.com/devlog/348/player-directed-development-live-stream Part 2 - how the newest mini-boss was modelled http://rochefusion.com/devlog/350/graph-violence

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Steam News / 10 April 2015

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