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Steam News23 March 201511y ago

Dev Log - Pretty protection is pretty

As first post in our weekly series of dev-logs, I wrote a little description of how we simulate and render shield effects in Roche Fusion.

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Full Roche Fusion update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedAs first post in our weekly series of dev-logs, I wrote a little description of how we simulate and render shield effects in Roche Fusion. I compare the simple effect we had at first with the one we are using now and explain in detail how it was created. I'd post the entire thing here, but it has a couple of videos and pictures which I cannot include here. If you are interested in how we create graphical effects like shields, be sure to head on over to our website and take a look!

Roche Fusion changes

changedAs first post in our weekly series of dev-logs, I wrote a little description of how we simulate and render shield effects in Roche Fusion. I compare the simple effect we had at first with the one we are using now and explain in detail how it was created. I'd post the entire thing here, but it has a couple of videos and pictures which I cannot include here. If you are interested in how we create graphical effects like shields, be sure to head on over to our website and take a look!

As first post in our weekly series of dev-logs, I wrote a little description of how we simulate and render shield effects in Roche Fusion. I compare the simple effect we had at first with the one we are using now and explain in detail how it was created. I'd post the entire thing here, but it has a couple of videos and pictures which I cannot include here. If you are interested in how we create graphical effects like shields, be sure to head on over to our website and take a look!

Enjoy the pixels!

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Steam News / 23 March 2015

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