Full notes
Full Roche Fusion update
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What changed
- Gameplay
- UI and audio
- Fixes
Roche Fusion changes
While we are very happy with how few people have encountered problems with Roche Fusion since our recent release, virtually no game of decent size releases without bugs. This patch solves a couple of minor issues, and adds a few features that will allow us to diagnose and fix any exotic problems that may remain considerably faster. Further, we change some technical code related to our content pipeline to make compressed game files stable across builds. This means that all our future updates will be much smaller downloads. Full changelog:
[+] ships that have never been played up with are now more easily recognisable
[+] upgrades with newly unlocked information are now highlighted in the upgrade almanac
[+] the extras menu now is highlighted when there is new information on upgrades
[+] a button to visit the tree of unlocking has been added to the ship unlocking pop-up
[+] all program output is now stored in a log file
going to the ship selection from the game over screen now stops the in-game music
bug circles spawned by the epic dragon now light up when hit to make it more clear players are damaging them
upgrade stations are no longer permanently shown in their opened state when the setting to always show descriptions is enabled
epic bosses no longer move faster horizontally based on framerate
red bugs and snake now also collide while in ghost mode, removing the awkward expansion of swarms on spawn
exception handling during the loading process has been improved
the game once again warns the user when the used OpenGL version is not sufficient to run the game instead of exiting silently
a bug where the navigation would break in the coop game over screen under certain circumstances has been fixed
improved mod compression to be consistent across builds for significantly smaller update sizes in the future
Source
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