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Steam News19 January 201511y ago

Changelog - Version 1.0.0-rc2

[+]added descriptions for all upgrades in the upgrade almanac [+]added an option to reduce or disable low health feedback [+]added ship icons to the leaderboards [+]a sound has been added to the bullet timer [+]sounds h

Full notes

Full Roche Fusion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions5 changes8 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
added[+]added descriptions for all upgrades in the upgrade almanac
added[+]added an option to reduce or disable low health feedback
added[+]added ship icons to the leaderboards
added[+]a sound has been added to the bullet timer
added[+]sounds have been added to the unlock pop-ups
removed[-]the console has been disabled

Roche Fusion changes

  • Phoenixhero
added[+]added descriptions for all upgrades in the upgrade almanac
added[+]added an option to reduce or disable low health feedback
added[+]added ship icons to the leaderboards
added[+]a sound has been added to the bullet timer
added[+]sounds have been added to the unlock pop-ups
  • [+]added descriptions for all upgrades in the upgrade almanac

  • [+]added an option to reduce or disable low health feedback

  • [+]added ship icons to the leaderboards

  • [+]a sound has been added to the bullet timer

  • [+]sounds have been added to the unlock pop-ups

  • [-]the console has been disabled

  • balance changes

    • modifiers now increase the multiplier if there is no equipment left to improve

    • normal difficulty pacing has been improved

    • enemies in normal mode have been given slightly less health

    • upgrades are more difficult to get later in the game in easy

    • quickcharge and armour plating now are less effective in easy

    • the health of bosses now scales quicker

    • freaking laser damage has been nerfed

    • starlaser damage has been nerfed

    • the purple boss will no longer spawn with red pew weapons and will now always have a combination of swarm and normal purple missiles

    • some green enemies had their values slightly increased

  • achievements/unlocks

    • the Arrow unlock requirement (and its achievement 'Tank') had its damage absorbtion requirement increased to 7.5k from 5k

    • the Multiplied achievement now requires 10k combo kills instead of 1337

    • the Gotta catch 'em all! achievement now requires 1337 ultimate orbs instead of 1200

    • the Bullet sponge achievement now requires 50k combo kills instead of 10k

  • the main menu shows both easy and normal leaderboards now

  • the life icons have been replaced by ship specific life icons

  • players now revive by spawning in a locked upgrade station, making it more clear the player is returning into play again

  • the statistics and leaderboards on the game over screen are now loaded sooner

  • the ship names in the game over screen now also show the icon next to it

  • drones now shoot in the player colour

  • the audio no longer can go completely silent when the shield has almost depleted

  • killing a red snake no longer plays the boss explosion sound

  • several sounds had their volumes rebalanced

  • strings for gamepad buttons have been improved

  • lines of spikies now stop spawning new ones when a warp is imminent

  • combos and multipliers have been disabled for background games

  • red snakes no longer look stuck on the background screen

  • fixed an issue where the game would not spawn new enemies

  • the boss music now stops playing after a boss fight more reliably

  • fixed a rare crash that occured while loading corrupt savefiles

  • the quickcharge no longer keeps applying its recharge modifier

  • a hit sound is no longer played on start of the game

  • the phoenix shockwaves no longer affects projectiles, causing the plasma bullets to shoot in odd directions

Source

Steam News / 19 January 2015

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