Full notes
Full Roche Fusion update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
Roche Fusion changes
- Phoenixhero
[+]added descriptions for all upgrades in the upgrade almanac
[+]added an option to reduce or disable low health feedback
[+]added ship icons to the leaderboards
[+]a sound has been added to the bullet timer
[+]sounds have been added to the unlock pop-ups
[-]the console has been disabled
balance changes
modifiers now increase the multiplier if there is no equipment left to improve
normal difficulty pacing has been improved
enemies in normal mode have been given slightly less health
upgrades are more difficult to get later in the game in easy
quickcharge and armour plating now are less effective in easy
the health of bosses now scales quicker
freaking laser damage has been nerfed
starlaser damage has been nerfed
the purple boss will no longer spawn with red pew weapons and will now always have a combination of swarm and normal purple missiles
some green enemies had their values slightly increased
achievements/unlocks
the Arrow unlock requirement (and its achievement 'Tank') had its damage absorbtion requirement increased to 7.5k from 5k
the Multiplied achievement now requires 10k combo kills instead of 1337
the Gotta catch 'em all! achievement now requires 1337 ultimate orbs instead of 1200
the Bullet sponge achievement now requires 50k combo kills instead of 10k
the main menu shows both easy and normal leaderboards now
the life icons have been replaced by ship specific life icons
players now revive by spawning in a locked upgrade station, making it more clear the player is returning into play again
the statistics and leaderboards on the game over screen are now loaded sooner
the ship names in the game over screen now also show the icon next to it
drones now shoot in the player colour
the audio no longer can go completely silent when the shield has almost depleted
killing a red snake no longer plays the boss explosion sound
several sounds had their volumes rebalanced
strings for gamepad buttons have been improved
lines of spikies now stop spawning new ones when a warp is imminent
combos and multipliers have been disabled for background games
red snakes no longer look stuck on the background screen
fixed an issue where the game would not spawn new enemies
the boss music now stops playing after a boss fight more reliably
fixed a rare crash that occured while loading corrupt savefiles
the quickcharge no longer keeps applying its recharge modifier
a hit sound is no longer played on start of the game
the phoenix shockwaves no longer affects projectiles, causing the plasma bullets to shoot in odd directions
Source
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