Full notes
Full Roboquest VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Guardians!
What changed
- Fixes
- Performance
- Gameplay
- UI and audio
Roboquest VR changes
Our first patch for Roboquest VR is now LIVE. We're happy to finally have a solid fix for the black screen at launch, as well as many of the other major issues you've reported.
Thank you for all the feedback! We're working tirelessly to ensure Roboquest VR is in its best state, and your comments help us greatly.
Major:
Fixed multiple issues leading to loss of interaction, making player unable to open doors. This was especially noticeable on Commando and Elementalist classes. We're keeping an eye out for more instances of this - your reports help!
Fixed an issue where certain open xr runtimes and headset combinations lead to a black screen when launching the game
Fixed an issue where certain open xr runtimes and headset combinations lead to intense juddering and very low fps despite good performance - we still recommend Quest headsets connect directly with Meta Link Openxr Runtime for the best experience!
Fixed multiple issues where loading and cinematics had a black screen, loading screens juddering, sometimes getting the player stuck on loading
Bugfixes:
Fixed some of the minor rendering issues with Z fighting
Snap turn no longer stops momentum
Fixed an issue where the 25 wrenches were not assigned after giving a review
Improved performance for water areas (hello Oasis!)
Scope is setup correctly on Gorilla Bolter and the Vulture Rifle
Empty clip onomatopoeia no longer shows when disabled
Empty clip sound is now tied to volume control
The Collector's screen should no longer appear on the player HUD
The pixel density (screen resolution) for all non-quest headsets now applies correctly. This will give you the ability to either boost the rendering quality or boost performance depending on your setup.
Quality of life:
Add gun horizontal angle setting + related localization
Improved the comic book outline effect when MSAA is on
Improvements to weapon swap
Of course, that's not every little thing. We're still working on the things listed below, and if you encounter anything else, please let us know in Discord or on Feedbear: https://roboquest-vr.feedbear.com/boards/bug-reports
Known Issues:
Throwing weapons not behaving as expected (Javelin included)
Energy Center boss door closing on players before they enter
Inconsistent localization quality (désolé)
Colorblind filters do not apply to all materials
Performance issues, more aliasing in the basecamp
Snap turn, or sometimes smooth turn, sometimes drives you off the path of the jump pads
Source
Changelog.gg summarizes and formats this update. How we read updates.
