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Steam News3 December 20258mo ago

Patch 2 - more bugfixes and QoL improvements

Hello Guardians! Two weeks after launch and it's time for Patch 2! Thank you all for your help in reporting bugs, giving us feedback, and enjoying the game.

Full notes

Full Roboquest VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Guardians!

What changed

8 fixes1 addition2 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Performance
fixedFixed an issue where certain doors might close too early, preventing players from progressing
fixedFixed an issue where players might not spawn in the right position or orientation in the title menu
fixedFixed jump pads not propelling players in the right direction if snap turn is used
fixedFixed the flashlight not following vertical head movement
fixedFixed the flashlight not working in left-handed mode
fixedFixed an issue where the player camera would start spinning and flying upwards uncontrollably if the player dies and is resurrected by the "Spare Head" artifact

Roboquest VR changes

fixedFixed an issue where certain doors might close too early, preventing players from progressing
fixedFixed an issue where players might not spawn in the right position or orientation in the title menu
fixedFixed jump pads not propelling players in the right direction if snap turn is used
fixedFixed the flashlight not following vertical head movement
fixedFixed the flashlight not working in left-handed mode

Two weeks after launch and it's time for Patch 2! Thank you all for your help in reporting bugs, giving us feedback, and enjoying the game.

Patch Notes:

  • Fixed an issue where certain doors might close too early, preventing players from progressing

  • Fixed an issue where players might not spawn in the right position or orientation in the title menu

  • Fixed jump pads not propelling players in the right direction if snap turn is used

  • Fixed the flashlight not following vertical head movement

  • Fixed the flashlight not working in left-handed mode

  • Fixed an issue where the player camera would start spinning and flying upwards uncontrollably if the player dies and is resurrected by the "Spare Head" artifact

  • Stopped haptics from triggering during loading screens

  • Fixed an issue where the off hand ammo counter for dual wield weapons would still be visible in menus

  • Ensure damage numbers over enemies always face the player

  • Block loading of the OpenXR Toolkit layer by default as it instantly crashes the game on start

    • For players who still want to try their luck, a command line switch [c]-openxrtoolkit[/c] can be added to the launch options to reenable the toolkit, but we cannot help or support you if you do this

  • Fixed an issue where a black square would be stuck to your head. (This primarily affected Pimax users and players who installed mbucchia's quad view XR layer)

We're continuing to work on fixes and improvements, as well as working hard on finishing up multiplayer! If you run into any problems, reach out in our Discord or on Feedbear.

Source

Steam News / 3 December 2025

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