Full notes
Full Roboquest VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Guardians!
What changed
- Performance
- Gameplay
- Balance
- Fixes
Roboquest VR changes
Patch 3 is available for you to download now! This patch focuses on fixes, but if you're waiting on news for some of our upcoming features (like Superbot), you won't have to wait long! We'll be sharing details on our next big update soon. In the meantime...
Patch 3 Notes
Performance improvements:
Reorganized and consolidated materials and shaders to reduce the overall pixel cost and texture memory consumption
Features:
New Reload prompt appears when your magazine is empty
Charged scope has a visual indicator for the charge while scoping a weapon
Throwing weapons' aim is improved, with better accuracy assistance
Bugs:
Fixed a timing issue in Unreal Engine's OpenXR plugin that could lead to frame stuttering or jittering hand movements
Bouncepad orientation setting is now properly saved
Stun controllers now show the correct controller visual
Ninja reload ability fixed
Sheriff's Carbine scope view fixed
Potential fix for some achievements not properly updating/unlocking (please let us know if you still have issues)
Weapon scopes should now work properly in dark levels
Fixed a stereo rendering artefact with crystal shards on the moon
Source
Changelog.gg summarizes and formats this update. How we read updates.
