Full notes
Full Rise - The Vieneo Province update
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What changed
- Maps
- Fixes
- Server
- Performance
- Balance
- Gameplay
Rise - The Vieneo Province changes
By popular request you can now re-map keys to different functions and assign functions to buttons on your game controller!
For right now the key bindings map (F1 by default) show the default bindings but a future project will to be creating dynamically generated key bindings maps based on your settings!
Other stuff included in this build:
Fixed an instrument display issue in the T-27 Mammoth
Fixed doppler effects panning
Fixed a bug where weather would reset moving from one vehicle to another
Fixed a bug where Discord Rich Presence knew nothing about YSP
Pitch trim reset now sets to calculated target by weight instead of "0"
Fixed scale of biometer animation
Lost Vertical Target method now logs a reason for losing targets vertically
Fixed issues with DirectX GUI dropdown font scaling calculations
Fixed issues with requesting character voice from server before dropdown was populated
Fixed bug which would crash the client during Immigration Form while selecting voices
Fixed an issue where you could take damage by flipping the vehicle back over after an accident
Fixed price of installing Marson Matting based on shorter colony airfields
Added information to Discord #flight-information about why flights cancel
Fixed a bug where passenger counts were being doubled in news reports
Source
Changelog.gg summarizes and formats this update. How we read updates.
