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Steam News22 September 20259mo ago

Several bug fixes and improvements!

Simplified frequency/rate selection on sound effects New samples for cockpit ambience, main thrust, bypass growl Fix for flap/gear/windshield/spoiler aerodynamic noise Louder missle launch effect Slowed down Steerhead e

Full notes

Full Rise - The Vieneo Province update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
changedSimplified frequency/rate selection on sound effects
addedNew samples for cockpit ambience, main thrust, bypass growl
fixedFix for flap/gear/windshield/spoiler aerodynamic noise
changedSlowed down Steerhead engine sound effect
changedDynamic loading of dock, holiday, and station ID sounds
addedNew LOFI radio station and graphic

Rise - The Vieneo Province changes

changedSimplified frequency/rate selection on sound effects
addedNew samples for cockpit ambience, main thrust, bypass growl
fixedFix for flap/gear/windshield/spoiler aerodynamic noise
changedSlowed down Steerhead engine sound effect
changedDynamic loading of dock, holiday, and station ID sounds
  • Simplified frequency/rate selection on sound effects

  • New samples for cockpit ambience, main thrust, bypass growl

  • Fix for flap/gear/windshield/spoiler aerodynamic noise

  • Louder missle launch effect

  • Slowed down Steerhead engine sound effect

  • Centralized "GetNormalizedPrecip" method for standardized preciptation scalar

  • Dynamic loading of dock, holiday, and station ID sounds

  • New LOFI radio station and graphic

  • Fix for VMU timing and closed captioning

  • Employed AI to improve shockwave speed and volume calculations

  • Vehicles now fade into cloud tops in addition to the bottoms

  • Added REIL to all colony airfields

Source

Steam News / 22 September 2025

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