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Latest Rise - The Vieneo Province updates
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- Rise - The Vieneo Province
Update Notes for April 10
🎧 Audio & Effects Improved wind audio behavior and microphone pickup effects Fixed Deois ATC audio dropout issues Added channel test buttons in Configuration Dialog Improved in-cloud sound effects Added a new atmospher…
Event50 changesFixUI/audio - Rise - The Vieneo Province
Happy New Year!
This update focuses on flight realism, audio correctness, and systemic stability, alongside a major new world addition: The Estate, a fully explorable interior space. We’ve reworked turbulence behavior, rewritten core c…
Patch notes23 changesFixPerformance - Rise - The Vieneo Province
Let it Snow!
The planetary weather model has been significantly expanded with a fully persistent cold-weather system: Global snow accumulation tracked across the entire planet Snow melting and sublimation modeled over time Wintry mi…
Patch notes25 changesFixGameplay - Rise - The Vieneo Province
Several bug fixes and improvements!
Simplified frequency/rate selection on sound effects New samples for cockpit ambience, main thrust, bypass growl Fix for flap/gear/windshield/spoiler aerodynamic noise Louder missle launch effect Slowed down Steerhead e…
Announcement5 changesUI/audioGameplay - Rise - The Vieneo Province
Atmosphere, Weather & Visual Effects Overhaul
Welcome back to Vieneo, pilots. This update introduces our most comprehensive environmental upgrade yet—rebuilding the skies from the ground up (literally). With a deep focus on scientific realism and immersion, we’ve r…
Patch notes17 changesGameplayUI/audio - Rise - The Vieneo Province
Dynamic Logos, Bulk Laborer/Prisoner Loading
We have added support to many models for the placement of logos! This has been a dream of mine for many years and it finally came up on the road map. Imagine your brand on the side of a container or on the nose of your…
Announcement1 changeMaps - Rise - The Vieneo Province
EVA Suit
Now experience a spacewalk in your favorite universe! Other improvements and fixes: * Animated flames on the refinery flame towers * Ambient sound at refineries along with fixes for the sound location at colonies * TVM…
Announcement1 changeFixMaps - Rise - The Vieneo Province
Refinery colony!
We added a new colony type which specializes in converting unrefined fuel ore (Grade D) into refined fuel (Grade G) much more efficiently than the towns and cities can. We also added heart rate tracking based on stimulu…
Announcement2 changesFixGameplay - Rise - The Vieneo Province
Two Bonus Tracks
To celebrate being featured in the Space Exploration Fest next week we are releasing two bonus tracks on our soundtrack which will be discounted 50% off from September 2-7! #8 - Shcnew (Bonus Track) #9 - End (Bonus Trac…
Announcement - Rise - The Vieneo Province
Update notes for June 25
Fixed a Rich Presence issue with Discord Fixed an issue where life support failure death when starting in your apartment Added candy cane inventory item support for Christmas Town achievement
Store1 changeFix - Rise - The Vieneo Province
Bug fix
Small change to allow sharing of a waypoint through communications now that waypoint organization in folders is supported.
Announcement - Rise - The Vieneo Province
Hangar Allows Inventory Management
You can now install and uninstall weapons and avionics from your vehicle inventory when you are in a hangar expansion at a user airfield! You accomplish this by visiting the Player Portal while you and your vehicle are…
Announcement - Rise - The Vieneo Province
Rocking and rolling!
Using some of the technology we developed to extrude the curbs in the city we are now extruding rocks from the landscape. They are currently cosmetic only. We had to make a bunch of rules to pull them off the roads and…
Store5 changesFixGameplay - Rise - The Vieneo Province
CURBS!
Happy New Year! Our first major update of the year brings curb geometry to our city streets! Back when Rise was first in development it was very flight-centric ... the idea that we could go from orbit all the way down t…
Store10 changesFixGameplay - Rise - The Vieneo Province
Custom Key and Controller Bindings
By popular request you can now re-map keys to different functions and assign functions to buttons on your game controller! For right now the key bindings map (F1 by default) show the default bindings but a future projec…
Announcement14 changesFixMaps - Rise - The Vieneo Province
Colony airfields now have precision instrument approach support!
Significant changes to the GLS approaches and procedures Marker beacon improvement, allows for GLS approach installation at colony airfields RVR can now be installed at colony airfields and included in METAR AWOS and AT…
Announcement10 changesFixGameplay





