In this update8
Full notes
Full Rise - The Vieneo Province update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
Rise - The Vieneo Province changes
This update focuses on flight realism, audio correctness, and systemic stability, alongside a major new world addition: The Estate, a fully explorable interior space. We’ve reworked turbulence behavior, rewritten core control loops, clarified diagnostics, and eliminated several long-standing edge cases that could push systems into undefined states.
The result is a more stable aircraft, more believable atmosphere, and cleaner feedback when something goes wrong —with a new place to explore when you’re back on the ground.
🏠 NEW: The Estate (Explorable Interior)
You can now visit The Estate, a new fully realized interior location tied into the broader world.
Walkable interior space
Environmental storytelling elements
First step toward persistent personal/world locations
This is an early version and will continue to gain interactivity and narrative hooks over time.
🌪️ Turbulence & Atmospheric Simulation (Major Iteration)
We’ve completed a non-linear rework of the turbulence model, consolidating several experimental passes into a single, more controllable system.
Turbulence is now scaled back and shaped non-linearly
Introduced a new stochastic turbulence engine
In-cloud visibility variation is now driven by low-frequency stochastic turbulence
Turbulence aggressiveness now modulates correctly with scalar density
Rate damping in orbit patched and stabilized
Diagnostics clarified to better visualize turbulence state
This eliminates sudden unrealistic impulses while preserving the sense of mass and atmosphere—especially critical in Vieneo’s dense air.
🎮 Flight Controls & Autopilot
Significant under-the-hood work to improve predictability and recovery:
Pitch PID loop fully rewritten
Tested extensively with the T-19
Reduced oscillation and overcorrection
Autopilot now:
Properly kicks off on stall warning below [c]scalarDensity 0.15[/c]
Releases control pressures cleanly when disengaged (keyboard users especially)
Control loops reset logic hardened
NULL rate handling corrected (no longer requires cockpit power)
🔊 Audio & Sound Physics Improvements
Several fixes here were motivated by rare but nasty edge cases (including the “Allie weird sound state” issue):
Sound attenuation corrected for pressure changes
~6% attenuation shift when transitioning from 2.6 bar to 1.0 bar
Removed global Doppler pitch adjustment for external sounds
Thunder and fireworks now behave correctly
Ambient cockpit sound fixes
New installer for ionic audio components
These changes make sound behavior more physically grounded and prevent runaway audio states.
🧭 Diagnostics, UI & Feedback
Better visibility into what the sim is actually doing:
Added APN display to diagnostics
Gear state logic clarified:
Disagree states now correctly show amber (retracted) and red (extended)
Unknown positions now display as hashed
Turned off the 1/2 BANK message below computed stall speed
Diagnostics screen now more clearly reflects turbulence state
🛰️ Orbit, Commands & Systems
[c]000COMMAND00[/c] now places you 500 km above the surface in a stable orbit
Fixed rate damping in orbit
Modulated control aggressiveness correctly with density
Reset several file handles to static to eliminate rare instability
🧹 Stability & Cleanup
Removed global doppler adjustments where inappropriate
Fixed several edge cases that could force invalid system states
General cleanup and consolidation across multiple experimental branches
Merged [c]origin/develop[/c] remote-tracking branch cleanly into [c]develop[/c]
✅ In Progress / Next Steps
Estate interactivity expansion
Additional turbulence diagnostics
Further refinement of sound occlusion and propagation
Continued tuning of control laws at extreme densities
As always, thank you for flying on the bleeding edge with us. Feedback—especially on turbulence feel and control response—is incredibly valuable right now.
Source
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