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Steam News10 April 20262mo ago

Update Notes for April 10

🎧 Audio & Effects Improved wind audio behavior and microphone pickup effects Fixed Deois ATC audio dropout issues Added channel test buttons in Configuration Dialog Improved in-cloud sound effects Added a new atmospher

Full notes

Full Rise - The Vieneo Province update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes12 additions29 changes2 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Server
  • Performance
changed🎧 Audio & Effects
changedImproved wind audio behavior and microphone pickup effects
fixedFixed Deois ATC audio dropout issues
addedAdded channel test buttons in Configuration Dialog
changedImproved in-cloud sound effects
addedAdded a new atmospheric audio event... listen carefully

Rise - The Vieneo Province changes

changed🎧 Audio & Effects
changedImproved wind audio behavior and microphone pickup effects
fixedFixed Deois ATC audio dropout issues
addedAdded channel test buttons in Configuration Dialog
changedImproved in-cloud sound effects

🎧 Audio & Effects

  • Improved wind audio behavior and microphone pickup effects

  • Fixed Deois ATC audio dropout issues

  • Added channel test buttons in Configuration Dialog

  • Improved in-cloud sound effects

  • Added a new atmospheric audio event... listen carefully

🌊 World & Atmosphere

  • Expanded environmental immersion systems (ongoing work)

  • Improved turbulence model with more natural, non-linear behavior

  • Adjusted temperature calculations (ongoing refinements)

✈️ Flight & Systems

  • Fixed approach detection and credit tolerance issues

  • FAF/TDZ integration improvements for approach qualification

  • Must now climb above pattern altitude to re-qualify for landing

  • Groundspeed improvements

  • OAP defaults correctly on death/rejoin scenarios

  • Improved handling of aircraft vs non-aircraft logbook behavior

📖 Logbook & Progression

  • Logbooks are now live

  • Automatic session closing when vehicle is parked

  • Day/night landing tracking

  • Docking tracking added

  • 0.1 hour logging increments

  • Zero-time records no longer saved

  • New time logging mechanism

  • New experience calculator based on logbooks

  • Legacy experience preserved

  • New achievements:

    • Approach achievement

    • ZeroZero achievement

  • Reinstated operational exposure-based death records

🚗 Vehicles & World Interaction

  • Remote vehicle repair added

  • Improved payload station functionality

  • Fixed ground vehicle payload station issues

  • Added refinery as recognized plot list type

  • Car alarm biolock tamper (ground vehicles only)

  • Improved parking scripts

  • Fix for vehicle transfer edge cases (no pilot scenarios)

🏗️ Economy & Systems

  • Loan payments enabled

  • Loan offers now expire after 7 days

  • Loan recalculation improvements

  • Improved inventory handling (Rusty’s lot)

  • Trade component min/max clamping added

  • Dynamic land pricing

🧭 Navigation & UI

  • Fixed waypoint bearing bug

  • TDZ waypoints now tied to FAF

  • Improved handling of unknown states and UI mismatches

  • Better error messaging when server is offline

  • Fixes for Angular out-of-bounds values

  • Improved handling of null references and edge cases

👥 Account & Player Systems

  • Referral system now uses ID instead of code

  • New awards added

  • Seed building deployment available via Player Portal

🛠️ Stability & Fixes

  • Extensive null reference and exception handling improvements

  • Fixed overnight bugs and nightly processing issues

  • Improved Discord integration stability and logging

  • Fixed issues with logbook updates and reference handling

  • Fixed rental return issue

  • Fixed colony deletion/runtime binding issues

  • Fixed construction ARJ inconsistencies

  • General bug fixes, cleanup, and spelling corrections

🖥️ Server Patches

  • Major schema updates and backend restructuring

  • Fixed bank-related issues caused by schema changes

  • Improved API certificate handling and automated WACS

  • Enhanced server-side logging and alerting (email on repeated station errors)

  • Fixed nightly maintenance edge cases

  • Improved price computation performance with caching

  • Removed redundant stored price column

  • Fixed cross-pollution issues between player data systems

  • Improved WebListener and Player Portal stability

  • Fixed disconnected messaging inconsistencies

  • Prevented null data transmission over network layer

  • Added support for extended playback timing (lerpSeconds)

  • Restart cycle adjustments for maintenance loops

  • Improved backend handling of offline server detection

👀 Notes

  • Includes updates aligned with prior flight model PID improvements

  • Additional experimental systems are in development

  • Some features may continue to evolve in upcoming builds

Source

Steam News / 10 April 2026

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