Full notes
Full Rise - The Vieneo Province update
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What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Server
- Performance
Rise - The Vieneo Province changes
🎧 Audio & Effects
Improved wind audio behavior and microphone pickup effects
Fixed Deois ATC audio dropout issues
Added channel test buttons in Configuration Dialog
Improved in-cloud sound effects
Added a new atmospheric audio event... listen carefully
🌊 World & Atmosphere
Expanded environmental immersion systems (ongoing work)
Improved turbulence model with more natural, non-linear behavior
Adjusted temperature calculations (ongoing refinements)
✈️ Flight & Systems
Fixed approach detection and credit tolerance issues
FAF/TDZ integration improvements for approach qualification
Must now climb above pattern altitude to re-qualify for landing
Groundspeed improvements
OAP defaults correctly on death/rejoin scenarios
Improved handling of aircraft vs non-aircraft logbook behavior
📖 Logbook & Progression
Logbooks are now live
Automatic session closing when vehicle is parked
Day/night landing tracking
Docking tracking added
0.1 hour logging increments
Zero-time records no longer saved
New time logging mechanism
New experience calculator based on logbooks
Legacy experience preserved
New achievements:
Approach achievement
ZeroZero achievement
Reinstated operational exposure-based death records
🚗 Vehicles & World Interaction
Remote vehicle repair added
Improved payload station functionality
Fixed ground vehicle payload station issues
Added refinery as recognized plot list type
Car alarm biolock tamper (ground vehicles only)
Improved parking scripts
Fix for vehicle transfer edge cases (no pilot scenarios)
🏗️ Economy & Systems
Loan payments enabled
Loan offers now expire after 7 days
Loan recalculation improvements
Improved inventory handling (Rusty’s lot)
Trade component min/max clamping added
Dynamic land pricing
🧭 Navigation & UI
Fixed waypoint bearing bug
TDZ waypoints now tied to FAF
Improved handling of unknown states and UI mismatches
Better error messaging when server is offline
Fixes for Angular out-of-bounds values
Improved handling of null references and edge cases
👥 Account & Player Systems
Referral system now uses ID instead of code
New awards added
Seed building deployment available via Player Portal
🛠️ Stability & Fixes
Extensive null reference and exception handling improvements
Fixed overnight bugs and nightly processing issues
Improved Discord integration stability and logging
Fixed issues with logbook updates and reference handling
Fixed rental return issue
Fixed colony deletion/runtime binding issues
Fixed construction ARJ inconsistencies
General bug fixes, cleanup, and spelling corrections
🖥️ Server Patches
Major schema updates and backend restructuring
Fixed bank-related issues caused by schema changes
Improved API certificate handling and automated WACS
Enhanced server-side logging and alerting (email on repeated station errors)
Fixed nightly maintenance edge cases
Improved price computation performance with caching
Removed redundant stored price column
Fixed cross-pollution issues between player data systems
Improved WebListener and Player Portal stability
Fixed disconnected messaging inconsistencies
Prevented null data transmission over network layer
Added support for extended playback timing (lerpSeconds)
Restart cycle adjustments for maintenance loops
Improved backend handling of offline server detection
👀 Notes
Includes updates aligned with prior flight model PID improvements
Additional experimental systems are in development
Some features may continue to evolve in upcoming builds
Source
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