Full notes
Full Rise - The Vieneo Province update
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What changed
- Gameplay
- Server
- Fixes
Rise - The Vieneo Province changes
The Player Portal now shows the Deois TCA, airfield colony Class G airspace, and navigational fixes. We also added a scale bar to the lower left corner.
You can now demolish road segments using the portal and recover about 25% of the materials.
There was a big effort to upgrade OpenLayers to the latest version on the player portal.
Colonists are now pooled at the Territory level in preparation for commercial ticketing. This means you no longer have to manage the working population at a colony level. Labor is assigned based on labor required and their families are assigned based on number of beds available. This means, in theory, someone can work a your mine but then go "home" to their apartment in your township or vice-versa.
So that you retain some control over production and operating costs you can now "mothball" individual colonies (skeleton crew, no production, lights stay on, beds are usable) and "shuttered" (no colonists, no production, no operating costs, no lights).
To help maintain the timeliness of the player portal information, the United Stellar Republic is offering contracts to install colony uplinks at territories where no functional uplink exists. You can find and accept these contracts under the Contracts tab on the player portal.
Other updates of note:
Automated flights post to the new #flight-information channel on our Discord Server
Runway demolition is now supported through the Intermedia menu
Fix for food spoilage in vehicles and PODS
Allow JVC radios to be installed in aircraft and aerospace vehicles
New toast added for errors when zoning for a public airfield with no airport identifier
Passengers can now be loaded with mixed destinations in the same vehicle or PODS
Source
Changelog.gg summarizes and formats this update. How we read updates.
