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Steam News7 December 20257mo ago

Rise of the Settlement – Dev Diary Community Update #16 version 0.0.6

Greetings settlers, 🏛️ The time has come for another important milestone in the growth of our settlement.

In this update15

Full notes

Full Rise of the Settlement update

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What changed

8 fixes4 additions23 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Server
changedGreetings settlers, 🏛️The time has come for another important milestone in the growth of our settlement. This update took a tremendous effort behind the scenes and touches many core systems — UI, resources, trade, production, and now… your livestock.
changedGreetings settlers, 🏛️Version 0.0.6 brings the first implementation of the Animal Husbandry system , along with new buildings, new resources, new mechanics, and a long list of improvements and fixes. Just like previous updates, this one lays foundational systems that will continue to grow.
added🐑 New Feature – Animal Husbandry SystemYour settlement can now raise and manage animals in a fully simulated way.
changed🏚️ New Animal BuildingsChicken Coop
changed🏚️ New Animal BuildingsRabbit Hutch
changed🏚️ New Animal BuildingsGoat Pen

Rise of the Settlement changes

changedThe time has come for another important milestone in the growth of our settlement. This update took a tremendous effort behind the scenes and touches many core systems — UI, resources, trade, production, and now… your livestock.
changedVersion 0.0.6 brings the first implementation of the Animal Husbandry system , along with new buildings, new resources, new mechanics, and a long list of improvements and fixes. Just like previous updates, this one lays foundational systems that will continue to grow.
addedYour settlement can now raise and manage animals in a fully simulated way.
changedChicken Coop
changedRabbit Hutch

Greetings settlers, 🏛️

The time has come for another important milestone in the growth of our settlement. This update took a tremendous effort behind the scenes and touches many core systems — UI, resources, trade, production, and now… your livestock.

Version 0.0.6 brings the first implementation of the Animal Husbandry system, along with new buildings, new resources, new mechanics, and a long list of improvements and fixes. Just like previous updates, this one lays foundational systems that will continue to grow.

Let’s dive in!

🐑 New Feature – Animal Husbandry System

Your settlement can now raise and manage animals in a fully simulated way.

The system includes:

🧬 Supported Animals

  • Chickens

  • Rabbits

  • Goats

  • Sheep

  • Pigs

  • Cows

  • Horses

🏚️ New Animal Buildings

  • Chicken Coop

  • Rabbit Hutch

  • Goat Pen

  • Sheep Fold

  • Pigsty

  • Cattle Barn

  • Stable

📚 Unlocking Livestock Through Research

To better structure progression, animals are split into tiers:

  • Backyard Livestock – unlocks small animals

  • Field Livestock – unlocks medium animals

  • Grand Herding – unlocks large animals

🧵 New Resources to Support the System

These are now fully integrated into production, trade, quests, and UI:

  • Angora Wool

  • Bristle

  • Dung

  • Egg

  • Feathers

  • Horsehair

  • Milk

  • Wool

📊 Animals Have Their Own Tracking Bar

Animals now appear separately from regular resources, displayed on their own bar at the top of the screen. This gives a clearer overview of your herds without mixing them into resource stockpiles.

🏘️ Free Animals vs. Assigned Animals

This is a key new mechanic:

  • Animals not assigned to a building

    • Count as “free” animals

    • Can be traded

    • Do not produce goods

    • Do not consume food

    • Do not age or die

  • Animals inside a building

    • Produce goods (milk, eggs, wool, etc.)

    • Consume food and generate dung daily

    • Cannot be traded or moved until you manually remove them

This creates meaningful choices between trading, breeding, and production. Animals that are not assigned to a building are treated as regular settlement resources — they can be traded, stored, or kept as part of your village’s wealth.

📈 Production Scaling

Animal products are multiplied based on:

  • The number of adult animals assigned

  • The type of product the species yields

Young and old animals do not contribute.

👥 Worker Capacity

Each worker increases the maximum number of animals the building can support. The more workers assigned, the larger the herd the building can manage. The number of additional animals depends on the species: each worker can manage fewer large animals than small ones.

🍽️ Daily Feed & Dung

Daily consumption and dung production depend on:

  • Age category (young / adult / old)

  • Species needs

🔪 Slaughtering

Animals can be slaughtered manually:

  • Old animals yield double products

  • Young animals yield half products

Only certain animals can be slaughtered for meat and byproducts.

🐣 Breeding

At the beginning of every month, eligible adult animals may produce offspring.

Breeding is influenced by:

  • Species fertility

  • Species natality rate (chance of producing offspring per pair)

  • Number of adult breeding pairs (Young and old animals do not contribute to breeding.)

📆 Animal Aging

Animals age in “animal years”, which translate to several regular months. Different species live, mature, and become old at different rates.

🌲 Wild Taming & Trade

Animals can enter your settlement in two ways:

  • Through seasonal expedition quests that let you tame animals from the wild

  • Through trading, once you have access to certain species

This makes livestock part of your strategic progression.

🍯 New Buildings

🐝 Apiary

Produces:

  • Honeycomb

  • Honey

🌾 Hay Barn

Produces:

  • Hay, used as food for specific animals

🛠️ Bug Fixes

  • Fixed an issue where production progress appeared multiple times on building cards

  • Fixed a visual bug causing quest timers to display on two lines

  • Active recipe selection now properly updates header text and icon

  • Boost icon is now correctly displayed on building cards

  • Production card now properly shows when production is enabled

  • Fixed quest progression exceeding the required item count for production quests

  • Fixed an issue where building enhancements were not applied correctly

  • Worker count now updates properly after building upgrades

  • Removed the animation when adding tracked resources (and fixed scaling issues)

📈 Improvements

  • All buildings now have enhancement boosts (some were missing previously)

  • Added a new Firewood Production Quest

  • Improved UI column ratios for food/goods production vs consumption

  • Increased production & calorie value of cabbage and potato

  • Reduced corn grain yield

  • Increased dried fish and meat production

  • Rebalanced all Feast Quests

    • Icreased how many person each quest will bring if succesfull

    • Each quest has individualized food ratios

  • Updated several building upgrades:

    • Homestead Garden grants +1 worker at max level

    • Smokehouse grants +1 worker at max level

  • Improved seasonal needs:

    • Drink Need:

      • June: +15%

      • July & August: +30%

      • Rest of the year: normal

    • Fuel Need:

      • Dec & Jan: 100%

      • Nov & Feb: 50%

      • Mar & Oct: 25%

      • Other months: very low (few branches per person)

  • Updated Forager Hut cost (replaced branches with wood) to prevent early-game deadlocks

🪶 Final Notes

This release brings me a lot of joy, as I finally managed to put everything together to introduce animals to the settlement. Together with the previous 0.0.5 release, it was quite stressful and intense work, but it’s now complete, and I am very pleased with the result.

I hope you all feel as excited and hyped as I did during the long testing sessions, where I genuinely felt the joy of exploring what to do next and optimizing production to meet population needs and sustain further growth.

As we approach the end of the year, the remaining December updates — as well as the first release in January — will focus mostly on bug fixes, improvements, and addressing existing feedback, even some of those changes are quite substantial.

🎮 Join our community: 👉 Discord Server

Let’s continue this journey together!

— Luki

Source

Steam News / 7 December 2025

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