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Steam News14 December 20256mo ago

Rise of the Settlement – Dev Diary Community Update #17

Greetings, Settlers 🏛️ This update arrives a little earlier than planned and focuses mainly on essential bug fixes and quality-of-life improvements aimed at making the overall experience smoother and more enjoyable.

In this update4

Full notes

Full Rise of the Settlement update

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What changed

10 fixes8 additions11 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • Balance
  • Events
  • Server
changedGreetings, Settlers 🏛️This update arrives a little earlier than planned and focuses mainly on essential bug fixes and quality-of-life improvements aimed at making the overall experience smoother and more enjoyable.
changedGreetings, Settlers 🏛️Version 0.0.7 will also be the last planned release of this year , as the end-of-year and winter holidays are approaching. The journey, however, does not end here—development will continue at the beginning of next year with a fresh mind, renewed energy, and many ideas waiting to take shape.
fixed🛠️ Bug FixesFixed an issue that caused workers to rest only when assigned to a workplace
fixed🛠️ Bug FixesFixed an issue where auto-activated boosts were not saved or loaded correctly
fixed🛠️ Bug FixesFixed an issue that caused expedition quests not to load properly from a save game
fixed🛠️ Bug FixesFixed an issue that displayed incorrect perk synergies when two perks were already assigned

Rise of the Settlement changes

changedThis update arrives a little earlier than planned and focuses mainly on essential bug fixes and quality-of-life improvements aimed at making the overall experience smoother and more enjoyable.
changedVersion 0.0.7 will also be the last planned release of this year , as the end-of-year and winter holidays are approaching. The journey, however, does not end here—development will continue at the beginning of next year with a fresh mind, renewed energy, and many ideas waiting to take shape.
fixedFixed an issue that caused workers to rest only when assigned to a workplace
fixedFixed an issue where auto-activated boosts were not saved or loaded correctly
fixedFixed an issue that caused expedition quests not to load properly from a save game

Greetings, Settlers 🏛️

This update arrives a little earlier than planned and focuses mainly on essential bug fixes and quality-of-life improvements aimed at making the overall experience smoother and more enjoyable.

Version 0.0.7 will also be the last planned release of this year, as the end-of-year and winter holidays are approaching. The journey, however, does not end here—development will continue at the beginning of next year with a fresh mind, renewed energy, and many ideas waiting to take shape.

Thank you for your patience and continued support.

🛠️ Bug Fixes

  • Fixed an issue that caused workers to rest only when assigned to a workplace

  • Fixed an issue where auto-activated boosts were not saved or loaded correctly

  • Fixed an issue that caused expedition quests not to load properly from a save game

  • Fixed an issue that displayed incorrect perk synergies when two perks were already assigned

  • Fixed an issue where the children list expanded outside the screen when three or more children were present on Family view

  • Fixed an issue that caused people assigned to expedition quests to remain idle

  • Fixed an issue that caused some quests to load from savegame with a negative timer

  • Fixed an issue where required technology for recipes was shown as an internal name

  • Fixed an issue where the partner’s stats of the main character could not be displayed

  • Fixed an issue that caused quests to reset for the current month under certain load conditions

✨ Improvements & Enhancements

  • Improved game performance to prevent short freezes when feeding animals

  • Updated work unit contribution display when assigning workers to a new workplace

  • Missing resources now clearly indicate why a building upgrade cannot start

  • Resized the notification bar to display full messages

  • Added community buttons to the main menu (Discord & Dev Letter)

  • Display active perks details on mouse-over person card in the population list

  • Improved visibility of perks that can form synergies once at least one perk is selected

  • Made the technology tree scalable using Ctrl + Mouse Scroll

  • Made the Cancel Quest option more visible and intuitive

  • Clicking an active quest slot now opens the quest details

  • Added chronicle log entries when people are automatically assigned to workplaces

  • Added chronicle log entries when auto-renew boosts fail due to missing resources

  • Boosted Woodcutter’s Lodge branch production to exceed that of the Forager Hut

  • Added new production quests for Firewood, Dried Fish and Meat

  • Added production boosts for Press House and Brew Tub

  • Added clearer loading messages to show what is happening during savegame loading

  • Adjusted dried fur and leather production to better balance the production chain

  • Re-adjusted ALL building upgrade costs for improved balance across the game

🎄 Season’s Greetings

With this release, Rise of the Settlement enters a short winter pause. I want to wish you happy holidays and a wonderful New Year —may your settlements thrive, your people prosper, and your journeys be full of purpose.

Happy Settling, and see you again soon.

🪶 Final Notes

Looking back at where this project started and where Rise of the Settlement is today, I truly consider it a meaningful achievement.

I deeply appreciate everyone who gave this game a chance. Your feedback, patience, and encouragement help shape the settlement into something more enjoyable and more fun with each update.

🎮 Join our community: 👉 Discord Server

Let’s continue this journey together.

Luki

Source

Steam News / 14 December 2025

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