In this update5
Full notes
Full Rise of the Settlement update
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What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
- Server
Rise of the Settlement changes
Greetings, Settlers ๐๏ธ
This update brings important improvements to the core systems of your settlement, focusing on population dynamics and trade improvements.
Social Classes
A while ago, in version 0.0.9, a social class system was introduced behind the scenes. With this update, that system has been significantly improved and is now fully visible to the player.
The population is organized into groups of social classes, each with its own capacity based on the total population allowed in the settlement. Every group is divided into three tiers โ Low, Mid, and High โ each occupying a percentage of that group.
Your population will always strive to improve their social rank.
Each class has its own set of needs, including food, drink, fuel, and tools, and these requirements are now clearly visible. Managing these needs becomes essential for maintaining stability and encouraging upward mobility.
The lowest class currently has no capacity restriction, as all new villagers join at rank 0. This will change in future updates.
Children are not counted toward social class capacity and inherit the social class of their father.
Population evolution is now strongly tied to wealth:
People spend their wealth daily to satisfy their needs.
They can advance to higher classes only if there is available capacity in the next tier.
If needs are not met, or if people can no longer afford their lifestyle, they will demote to a lower class in search of better living conditions.
This creates a dynamic system where economy, supply, and social mobility are deeply interconnected.
Barter Hall
The Barter Hall has been completely reworked to improve usability and clarity.
It is no longer a building, but a dedicated tab under the Trade panel.
Its purpose remains the same: to make goods tradable by establishing agreements with traders across the realm.
Key improvements:
The UI now clearly shows which goods have enough quantity to begin trade promotion.
Only resources that are unlocked through technology can be promoted, even if they are not yet produced locally.
The required amount for promotion is now dynamic, based on the value of the resource:
Higher value goods require smaller quantities
Lower value goods require larger quantities
The system no longer requires workers, simplifying the process.
Known Issue: People can still develop Trader perks, which are now obsolete. These will be removed in a future update.
Bug Fixes
Fixed an issue where caravan experience was reset to 0 after loading a save game
Adjusted upgrade costs for several buildings that were too high at certain levels
Fixed an issue where auto-assigning workers to livestock buildings did not increase animal capacity
Fixed trader stats not updating correctly on the Export Rules page
Fixed an issue where dead people were paying taxes. Taxes are now paid only by adults.
Fixed an issue where dead character portraits were not loading correctly after loading a save
Fixed a typo in the resource header on the Overview page
Improvements
Person perks are now always visible in the population list (not only on hover)
Caravan Overview now displays active boosts per caravan
Updated coal icon to better distinguish it from iron ore
Copper and iron ingots now share a more consistent visual style
Added tooltips for resources to clearly display their names
Fixed objective text referring incorrectly to the Trade tab instead of the Barter tab
Life expectancy has been updated and is now set to 35 years.
Final Note
There is still more work to be done on the settlement systems, especially regarding population and social classes.
Next, I will focus on improving:
The recruitment system
The organizational structure of the settlement
Iโm also not yet fully satisfied with how needs and class progression behave in all cases. The foundation is strong, and Iโm very happy with the direction โ but it still needs tweaking and balancing to reach its full potential.
As always โ thank you for supporting the journey.
Your feedback shapes every update.
๐ฎ Join our community: ๐ Discord Server
See you in the settlement. โ Luki
Source
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