Full notes
Full Rise for the Fight - Early Access update
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Repeated intro
Hello everyone. A new patch update is out for Rise for the Fight.
Here's the changelog
GENERAL ADDITIONS AND CHANGES: - Decreased Server Send Rate from 16 and 2/3 times a second to 10 times a second to reduce network lag.
SANDBOX ADDITIONS AND CHANGES
What changed
- Server
- Balance
- Gameplay
Rise for the Fight - Early Access changes
Increased DBS Damage from 20 to 25.
Increased DBS Shield Damage from 20 to 25. -Decreased DMR10 Headshot Damage Multiplier from 5x to 2x.
-Increased DMR10 Shield Damage from 25 to 50.
Increased SG3 Damage from 10 to 20.
Increased SG3 Shield Damage from 10 to 20.
GAME MODE CHANGES
- Revised Showdown Game Mode.
Here are the rules for it
- Max Rounds: 0 from 1 (as many rounds as needed for the score limit to be reached.) - Upgrade Point Grant Timer: 5s from 10s - Score to Win: 3 from 1. - Kills needed to win round when Last One Standing: 0 from 5 (no minimum kill threshold to win the round.) - Random Weapon Pick on Enemy Killed: false - Loadout: DMR10 and P13 from P13 only.
BUG FIXES
- Fixed an issue on all score-based game modes (except for Gun Game), causing points to be added on every kill when the Kills to Win value is set to false. That's all for today's patch. See you in the fight! -Reece
Source
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