Rise and Fall
Steam News 26 February 20262mo ago

Stage Hazards Available on Most Maps [Update #399]

Hey everyone! Stage Hazards are BACK and now available on any map you want, in way more variety than before. Updates: Maps: Stage Hazards are available to use on any map you like! Mix up gameplay with different defenses…

Update log

Full Rise and Fall update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone!

Extracted changes

3 fixes3 additions11 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
  • Store
  • Balance
addedStage Hazards are BACK and now available on any map you want, in way more variety than before.
changedMaps:Stage Hazards are available to use on any map you like!
changedMaps:Mix up gameplay with different defenses!
changedCurrent Hazard Types:(I've sped up their spawn time to show them off, normally they change every 60 seconds)
changedHow It Works:In this mode, a random set of hazards will spawn on your side, and your opponent's side.
addedHow It Works:Every minute, the hazards will swap out and a new set will spawn in.

Stage Hazards are BACK and now available on any map you want, in way more variety than before.

Updates:

Maps:

Stage Hazards are available to use on any map you like!

Mix up gameplay with different defenses!

Current Hazard Types:

  1. Fans

  2. Dash Panels

  3. Springs

  4. Portals

  5. Cannons

  6. Walls

  7. Flippers

  8. Block Goalies

  9. Spinners

  10. Boards

There's a total of 23 different variations (some TYPES have multiple variations), so give them all a try.

Here's a video where I cycle through the different hazards:

(I've sped up their spawn time to show them off, normally they change every 60 seconds)

How to Play:

-In Match Settings, turn on 'Stage Hazards'.

How It Works:

-In this mode, a random set of hazards will spawn on your side, and your opponent's side.

-Every minute, the hazards will swap out and a new set will spawn in.

Each set is meant to change up how people score goals on your side, so play around with different combinations.

We'll be fleshing this feature out further with more options and more variants as we go.

Misc Changes:

-More objects have been given pitch and volume variation so they sound more natural when hearing them over and over.

-Fixed grass from disappearing when using the Up and Down camera angles.

-Fixed goalie spawn locations in 4v4 Map.

-Fixed areas where objects bled into the arena on 4v4.

-Buffed Dash Panel force when ball's enter them (although not overriding their direction like we intend)

-Compressed music files to reduce file size

-Fixes for weird collision that can occur when floating in multiple Fans at the same time.

Features In Progress

Stage Hazards (and More Unique Stage Conditions)

-Mix up your matches with stage hazards that move and change throughout the match.

-Options for random and set times (or at last 3rd of game, on last goal needed, the option is yours!)

-Universal to all maps (with options for region-specifics!)

More Stage Hazards & Variants

-Spike traps

-Horizontal fans

-Lift Rings

-Launchers

-Falling Blocks

-More moving platforms

-Destructible objects (like wall objects in front of your goal that needs to be swung at or hit with the ball before it breaks)

-And more!

-Region-specific hazards

Region-Specific Hazards

-Sandstorms

-Blizzards

-Hurricanes

-Volcanic Eruptions

-Lightning Strikes

-Torrential Downpours (Rain)

More Biomes

-Forest

-Jungle

-Beach

-Swamp

-Mesa Desert

-Underwater

//These assets are ready, we're just optimizing and rolling them out slowly to manage the build size.

Character Customization

-Bringing this feature back, as well as offering 6 more character variants (one for each region)

-Customize your character model, skin, club and headpiece

-Expect Fire guy to come first (he's built).

-Then Grass, Water, Ice, Air and Dark

-Then female versions.

Cloud Saves

-In early testing, basic framework built.

Buffs/Debuffs During Matches

-Buff/debuff system built and is being tested and experimented with. These can be applied at runtime in all sorts of different ways.

Think - getting exhausted after being hit a certain amount of times (stamina system), gaining momentum after holding the ball in an opponent's zone for a period of time, weather effects (heat, cold, frozen, burning, with characters from different regions having an affinity against certain effects)

Tournament Mode

-Tools are being built, framework is getting set up.

-In order for tournaments to feel like tournaments, we need to add more character variety and build more teams into the game (from different regions).

Season Mode

-Build a team and progress through the season,

Source

Steam News / 26 February 2026

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