Rise and Fall
Steam News 14 May 20267d ago

Controller Sensitivity Fix & More [Test Branch] (Update #407)

Hey everyone! I'm back, and healthy again. We're eager to get an update out, especially after playing over the break and getting annoyed with how sensitive the camera in Free Roam was being on controller. That's been fi…

Update log

Full Rise and Fall update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone!

Extracted changes

1 fix4 additions9 changes0 removals
  • Fixes
  • Gameplay
  • Maps
  • Events
fixedWe're eager to get an update out, especially after playing over the break and getting annoyed with how sensitive the camera in Free Roam was being on controller. That's been fixed.
added🤔How to Access Test Branch:How to opt into the free test branch to test new features early:
changedController Sensitivity ImprovedController sensitivity for 3rd person camera adjusted to be less sensitive
addedController Sensitivity ImprovedIn the future, we'll add these as sliders in the Settings menu so you can set them exactly how you like!
addedController Sensitivity ImprovedIt would also be nice to be able to see the current track playing, and skip to a new track in the pause menu while in-game, so we're working on that as well!
changedPlayer Shadow Distance AdjustedAll player's fake shadows have been adjusted for Free Roam to extend the height of the map

I'm back, and healthy again.

We're eager to get an update out, especially after playing over the break and getting annoyed with how sensitive the camera in Free Roam was being on controller. That's been fixed.

🤔How to Access Test Branch:

How to opt into the free test branch to test new features early:

https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3

🧍🏼‍♂️🧍🏼‍♀️Player🧍🏼‍♂️🧍🏼‍♀️:

Controller Sensitivity Improved

  • Controller sensitivity for 3rd person camera adjusted to be less sensitive

  • Horizontal and vertical sensitivity have their own values

  • In the future, we'll add these as sliders in the Settings menu so you can set them exactly how you like!

  • On that note, we'd like to bring the Settings menu into Arena and Free Roam, so you can set values in-match and in-game! It can be tedious going in, checking a feature, and going all the way back out and then into Settings just to make a single change.

  • It would also be nice to be able to see the current track playing, and skip to a new track in the pause menu while in-game, so we're working on that as well!

  • Camera rotation speed has been made more frame rate independent--but we're still seeing some cases where the camera moves faster than it's supposed to! But overall it's a significantly more comfortable experience than before.

Player Shadow Distance Adjusted

  • The player has 2 shadows as of now (and always has)

  • Shadow #1-- their 'real' shadow, which is affected by light sources and adjusts in real time.

  • Shadow #2-- their 'fake' shadow.

  • This is a decal that we project onto the ground all the time. It's used to give people a point of reference where the player is while in the air. It's common in precision platformers where you need to know where you're landing.

  • All player's fake shadows have been adjusted for Free Roam to extend the height of the map

  • Basically, no matter what height you are in Free Roam, you should always be able to look down and see your fake shadow as a reference to where you are in the air.

  • You'll especially notice this in the lift ring challenge, where you can be pretty high in the air without a platform below you.

🌍All Levels🌍:

Springs

  • The basic spring has been adjusted to give you slightly more time while going up and going down after colliding. We found that it was just too fast and too snappy to be a comfortable way to move around a space. Now, timing your movement on the top of the spring's height is significantly easier, and lines up better with adjustments we've made to other movement objects.

🌍Free Roam🌍:

Several Star Challenge Tweaks

  • Several star challenges have been adjusted to be easier to complete.

  • After testing the game and seeing it played by different people, we felt we could do even more to guide the player with what they are supposed to do.

  • The level of challenge also better represents the very beginning of the game, where the goal isn't to challenge the player yet. The goal of Free Roam is to teach people how to use the game's mechanics and understand how different things work.

  • There WILL be more difficult challenges, but those will come after we've set a reasonable starting point!

  • There's nothing worse than playing a new game and already failing a tutorial because the developer didn't make it flow well enough or asked too much too soon!

  • The star around climbing the tree is significantly

Source

Steam News / 14 May 2026

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