Rise and Fall
Steam News 9 April 20261mo ago

Improved Camera, New Stars to Collect [Test Branch] (Update #406)

Hey everyone! 🤔How to Access Test Branch: How to opt into the free test branch to test new features early: https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3 🧍🏼‍♂️🧍🏼‍♀️Player🧍🏼‍♂️🧍🏼‍♀️: Re-worked ca…

Update log

Full Rise and Fall update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone!

Extracted changes

0 fixes11 additions7 changes0 removals
  • Gameplay
  • Performance
  • Events
  • UI and audio
  • Maps
added🤔How to Access Test Branch:How to opt into the free test branch to test new features early:
changed🌍All Levels🌍:Re-worked dash panel, improved their look, made them slightly easier to view at an angle
added🌍All Levels🌍:Added LOD's to 90% of objects in scene to improve performance
added🌍Free Roam🌍:Added 250m height sticks in various areas to gauge your height
added🌍Free Roam🌍:Added collectible coins
added🌍Free Roam🌍:Re-worked coin logic to scale, can now have hundreds in scene

🤔How to Access Test Branch:

How to opt into the free test branch to test new features early:

https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3

🧍🏼‍♂️🧍🏼‍♀️Player🧍🏼‍♂️🧍🏼‍♀️:

  • Re-worked camera system

  • Uses Cinemachine, significantly smoother to use

  • No more twitching when in-air or moving fast

🌍All Levels🌍:

  • Re-worked Fan to run smoother

  • Re-worked Trampolines to run smoother

  • Re-worked dash panel, improved their look, made them slightly easier to view at an angle

  • Added LOD's to 90% of objects in scene to improve performance

  • Re-worked those LOD's a 2nd time to make them almost impossible to notice

🌍Free Roam🌍:

  • Added 250m height sticks in various areas to gauge your height

  • Added collectible coins

  • Re-worked coin logic to scale, can now have hundreds in scene

  • Added a coin counter

  • Added all kinds of nice set dressing, foliage, and objects in distance to give a more polished look

  • Added new terrain sections

  • Added grass meshes to grass sections

  • Re-worked lighting

  • Optimized base platforms to use less memory

  • Bunker Challenge now requires you to score a goal to get the star

  • Re-worked the path leading up to the Bunker Challenge to make the platforming section more interesting

  • Added more challenges, and stars to collect from them

  • Player's bottom UI circle projects onto player meshes and clubs when it shouldn't

  • Low FPS in Free Roam when looking in certain directions

  • 3rd Person Camera can occasionally get twitchy

🧪Single Player Adventure Levels🧪:

  • It's a fun mashup of platformer and sports game we've been wanting to try for ages

  • Make your way through platforming challenges

  • Find the ball in the level

  • Bring it to the blue goal on the other side

  • Beat the team defending it to destroy their base, opening up access to the next level.

  • Score on the net to destroy the base and move on!

☁️Cloud Saves☁️:

  • We've pushed code in recent builds that should handle Steam Cloud saves for everyone, we just want to give it a little more testing and confirm it's merging playtimes of multiple devices correctly each time!

👩🏼Women Playable Characters👩🏼:

  • The first woman playable character is mostly ready to go out!

  • We just need to apply a final fix to her clothes to make sure there's no clothing mishaps during gameplay (weird UV and texture normals bug)

  • After we're confident with her model, we'll release more variants, until we've got 8 total women characters (or template characters)

  • Again we're building the system to be modular, so eyes, hair, noses, mouths, clothing and accessories can be swapped in and out and create some nice variety.

💾Account Progression💾:

  • With Cloud Saves confirmed to be working, we'll next start applying basic player levels to your account based on games played, goals scored, and achievements unlocked in-game.

  • It's meant to be a foundation for progression as you play the game.

  • By default, not everything will be unlocked, but you'll unlock more as you play.

  • Maps, characters, and cosmetics would be unlocked from playing the game.

♾️More Stage Hazard Variants and Customization♾️:

  • More unique stage hazards will come with the new toys we've been experimenting with in Free Roam:

  • Switches, Levers, Cannons, and Collectibles

  • Grab-able Hazards: Want to reposition a hazard or take it with you? Go ahead and play around.

    //We'll be experimenting with what level of freedom makes the most sense, and what players like. Do you want complete freedom of any hazard in-game? Or does it make sense to limit to hazards on your side?

  • Adjust Hazard

Source

Steam News / 9 April 2026

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