Update log
Full Rise and Fall update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Gameplay
- UI and audio
- Performance
- Maps
- Fixes
🤔How to Access Test Branch:
How to opt into the free test branch to test new features early:
https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3
🌍Free Roam🌍:
Fix for Stars that required you to complete an objective to unlock
They now correctly unlock themselves when the objective is completed
Player's bottom UI circle projects onto player meshes and clubs when it shouldn't
Low FPS in Free Roam when looking in certain directions3rd Person Camera can occasionally get twitchy
🧪Single Player Adventure Levels🧪:
It's a fun mashup of platformer and sports game we've been wanting to try for ages
Make your way through platforming challenges
Find the ball in the level
Bring it to the blue goal on the other side
Beat the team defending it to destroy their base, opening up access to the next level.
Score on the net to destroy the base and move on!
☁️Cloud Saves☁️:
We've pushed code in recent builds that should handle Steam Cloud saves for everyone, we just want to give it a little more testing and confirm it's merging playtimes of multiple devices correctly each time!
👩🏼Women Playable Characters👩🏼:
The first woman playable character is mostly ready to go out!
We just need to apply a final fix to her clothes to make sure there's no clothing mishaps during gameplay (weird UV and texture normals bug)After we're confident with her model, we'll release more variants, until we've got 8 total women characters (or template characters)
Again we're building the system to be modular, so eyes, hair, noses, mouths, clothing and accessories can be swapped in and out and create some nice variety.
💾Account Progression💾:
With Cloud Saves confirmed to be working, we'll next start applying basic player levels to your account based on games played, goals scored, and achievements unlocked in-game.
It's meant to be a foundation for progression as you play the game.
By default, not everything will be unlocked, but you'll unlock more as you play.
Maps, characters, and cosmetics would be unlocked from playing the game.
♾️More Stage Hazard Variants and Customization♾️:
More unique stage hazards will come with the new toys we've been experimenting with in Free Roam:
Switches, Levers, Cannons, and Collectibles
Grab-able Hazards: Want to reposition a hazard or take it with you? Go ahead and play around.
//We'll be experimenting with what level of freedom makes the most sense, and what players like. Do you want complete freedom of any hazard in-game? Or does it make sense to limit to hazards on your side?
Adjust Hazard Refresh Time: Make hazards rotate on a set interval you choose, or set to random for absolute chaos.
👋🏼Better Tutorial Experience👋🏼:
We're continuing to flesh out the tutorial in Free Roam to teach the basics of the game controls in a simple way. Expect little challenges and tests that teach you how each of the main actions work in-game.
🔊Better Music Randomness🔊:
The music player will soon take into account what songs have been played previously and aim to play new songs, vs playing a random new song every time.
//I think this has mostly been corrected, but we'll be adding some caching to make sure this works every time
🤏🏼More Unique Size Interactions🤏🏼:
Wanna use your weight to slam down on a trampoline, then shrink small when going up to get super big air? Small interactions like that are on the way.
Weighted pressure plates, pipes and
Source
