Rise and Fall
Steam News 24 February 20262mo ago

2026 Update Live for All Players [Update #398]

Hey everyone! Update 2026 is out and available for all players! This covers everything in the previous Test branch updates, But I'll summarize them here: Updates: General: -Entire engine moved to new render pipeline (UR…

Update log

Full Rise and Fall update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone!

Extracted changes

0 fixes8 additions12 changes0 removals
  • Performance
  • Maps
  • UI and audio
  • Gameplay
  • Store
  • Balance
addedGeneral:Entire engine moved to new render pipeline (URP from HDRP) allowing us to better scale.
changedGeneral:Better performance and optimization across the board.
addedMaps:Fully 3D environments, with brand new lighting, props, trees, foliage, water, set dressing and visuals.
changedDesertUnique sandstorm effects and sound, along with unique interactions.
changedSnowUnique snow effects and sound, along with unique interactions.
addedFree RoamFleshed out and more polished, along with dozens of new assets.

Update 2026 is out and available for all players!

This covers everything in the previous Test branch updates,

But I'll summarize them here:

Updates:

General:

-Entire engine moved to new render pipeline (URP from HDRP) allowing us to better scale.

-Better performance and optimization across the board.

-Groundwork laid for launch on consoles (but still a ways out).

Maps:

-Fully 3D environments, with brand new lighting, props, trees, foliage, water, set dressing and visuals.

Meadow

-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.

-Unique grass interactions with ball.

Volcano

-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.

-Unique thunderstorm and volcano effects and sounds, along with unique interactions.

Desert

-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.

-Unique sandstorm effects and sound, along with unique interactions.

Snow

-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.

-Unique snow effects and sound, along with unique interactions.

Free Roam

-Fleshed out and more polished, along with dozens of new assets.

-Tutorial path has been given further guidance with torches and fences

-Springs, fans, dash panels and more have been improved and given better visuals and feedbacks.

//The goal of Free Roam is to build a sandbox where we can play around with the great movement, and build out fun platformer-style levels and challenges.

Various

UI

-Free Roam has been added to the main menu as an option.

It'll send you into the map solo for now, with support eventually for more players.

-Various fixes on controller where navigation could get stuck

Ball

-New interactions with different surfaces (grass, snow, dirt, and sand!)

-Will eventually get different physics tuning and behaviors as we flesh these out.

Music

-Added 20 new tracks that play while in free roam.

Features In Progress

Stage Remixer (and More Unique Stage Conditions)

-Mix up your matches with stage hazards that move and change throughout the match.

-Options for random and set times (or at last 3rd of game, on last goal needed, the option is yours!)

-Universal to all maps (with options for region-specifics!)

Character Customization

-Bringing this feature back, as well as offering 6 more character variants (one for each region)

-Customize your character model, skin, club and headpiece

Cloud Saves

-In early testing, basic framework built.

Buffs/Debuffs During Matches

-Buff/debuff system built and is being tested and experimented with. These can be applied at runtime in all sorts of different ways.

Think - getting exhausted after being hit a certain amount of times (stamina system), gaining momentum after holding the ball in an opponent's zone for a period of time, weather effects (heat, cold, frozen, burning, with characters from different regions having an affinity against certain effects)

Tournament Mode

-Tools are being built, framework is getting set up.

-In order for tournaments to feel like tournaments, we need to add more character variety and build more teams into the game (from different regions).

Season Mode

-Build a team and progress through the season, winning games, making the playoffs, and winning the championship.

Single Player Adventure

-A platformer-based single player mode that expands from what we built in the tutorial level.

-Progress through an actual campaign of challenges and levels that teach you and test your knowledge of the controls and the environment.

Account Progression

-A leveling system where you gain XP and unlock cosmetics and new ways to play as you

Source

Steam News / 24 February 2026

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