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Steam News2 February 20265mo ago

❄️🌕 The Snow Moon Update - Visual Expansion

Hello everyone, Welcome to the latest Riftborn update! If you’re one of the 8–9 people who consistently read these posts, congratulations. You are officially a real Riftborn, and I truly appreciate you.

Full notes

Full Riftborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes1 addition2 changes0 removals
  • Maps
  • UI and audio
changedThis month I did a major pass on textures and normal maps across the game. This includes the Plushkin, Mechari, Riftwild, Primal, Hollowkind factions, as well as the Titans. Many units now feature variation selectors, meaning your encounters should feel less “clone army” and more like an actual living world.
addedDev Note: This was my first real deep dive into what’s possible with textures, and I’ll be honest. I severely underestimated the power of normal maps. Watching depth, lighting response, and material definition come alive without adding geometry was a genuine “oh, that’s how this works” moment. Consider this tool officially added to the belt.
changedBeyond aesthetics, these changes improve readability, lighting response, and visual clarity during combat, especially when things get chaotic.

Riftborn changes

changedThis month I did a major pass on textures and normal maps across the game. This includes the Plushkin, Mechari, Riftwild, Primal, Hollowkind factions, as well as the Titans. Many units now feature variation selectors, meaning your encounters should feel less “clone army” and more like an actual living world.
addedDev Note: This was my first real deep dive into what’s possible with textures, and I’ll be honest. I severely underestimated the power of normal maps. Watching depth, lighting response, and material definition come alive without adding geometry was a genuine “oh, that’s how this works” moment. Consider this tool officially added to the belt.
changedBeyond aesthetics, these changes improve readability, lighting response, and visual clarity during combat, especially when things get chaotic.

Welcome to the latest Riftborn update! If you’re one of the 8–9 people who consistently read these posts, congratulations. You are officially a real Riftborn, and I truly appreciate you.

This month I did a major pass on textures and normal maps across the game. This includes the Plushkin, Mechari, Riftwild, Primal, Hollowkind factions, as well as the Titans. Many units now feature variation selectors, meaning your encounters should feel less “clone army” and more like an actual living world.

Below are a couple of representative examples from this pass. Most units in the game now follow this same visual standard.

Dev Note: This was my first real deep dive into what’s possible with textures, and I’ll be honest. I severely underestimated the power of normal maps. Watching depth, lighting response, and material definition come alive without adding geometry was a genuine “oh, that’s how this works” moment. Consider this tool officially added to the belt.

Beyond aesthetics, these changes improve readability, lighting response, and visual clarity during combat, especially when things get chaotic.

Texture Pass Highlights Examples:

Looking Ahead: As mentioned before, I’ll be continuing livestreams every full moon, with updates rolling out in between. Sometimes big, sometimes small, but always pushing Riftborn forward. Today’s stream will show these changes live and in motion.

Feedback & Support: If you have thoughts, questions, or ideas, feel free to jump into the Steam Discussions. I read everything. And if you like where Riftborn is heading, wishlisting genuinely helps more than you might think. It is the quiet fuel that keeps this thing moving.

Humanity Check:

Be 10% more kind to people you encounter for 24 hours. One act goes a long way.

Pre-Stream Count: Score 4 (Creator) – 3 (Collector)

Adios, Leo

Post-Stream Results:

Score 5 (Creator) - 3 (Collector)

Source

Steam News / 2 February 2026

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