Full notes
Full Retroronto update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings citizens and tourists!
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Store
Retroronto changes
This month’s Retroronto update is a smaller hotfix focused on balance tweaks, bug fixes, and smoothing out some of the systems introduced in the winter update. With healthcare now part of city life, this pass aims to make day-to-day play feel fairer, more readable, and a little less punishing for everyone trying to get through the colder months.
January also turned out to be a surprising milestone for the project. Retroronto was featured by both the Toronto Star and CBC, bringing a wave of new eyes, players, and conversations to the game. That visibility has been energizing, and it’s helped reinforce the direction the project is heading as it continues to grow.
While major feature updates will now land every couple of months, these smaller hotfixes will help keep the demo active and responsive in between. As always, thanks for playing, sharing feedback, and helping shape this strange little version of the city. More substantial changes are already in the works for next month.
🕹️ Play the demo:
https://starspray-studios.itch.io/retroronto
📰 Read the full devblog:
https://www.starspraystudios.com/devblog/retroronto-report-15
📣 Join the Discord:
Changes/Fixes:
Refactored Items a bit, price of items are the amount of energy they restore (aside from coffee)
BUYERS no longer sell food items, only medicine and necessities
Changed some prices in the food stores to match the energy to give the player
Adjusted energy loss rate to be slower across the day, started player off with half energy at noon
Player now gets hungry at half baseMaxEnergy, if they're tired (less than 10 max energy), their fatigue loss is minimal
Fixed a bug where the player would stay tired even after sleeping
Factored music a bit for future features involving new music
Fixed a bug where the player can interact with outside NPCs while inside
Fixed facing directions of NPCs in Commerce Court
Fixed clothing store shelves changing their colours on highlighting as well as staying highlighted after leaving them
Toilets at home should now work, and only once until you leave and re-enter
Fixed Fridges at home not storing carried items
Additions:
‘Coming Soon’ location at Spadina and Queen (can’t enter just yet, wait till next update!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
