Full notes
Full Retroronto update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings citizens and tourists!
What changed
- Events
- Gameplay
- Maps
- Fixes
- Balance
- UI and audio
Retroronto changes
Spring has begun to arrive in Retroronto, bringing with it one of the largest updates to the city yet. This release introduces daily events and broadcasts through CT24, a new television system that keeps residents informed on city happenings, upcoming changes, and shifting weather conditions. Across six in-game spring days, players can experience the early foundations of Retroronto’s evolving lore, seasonal structure, and recurring city stories.
Nightlife has also officially arrived. Bars now open across the city after hours, offering new social spaces where residents gather to unwind. Drinks can temporarily boost charm while affecting coordination, creating new risks and opportunities during late-night exploration. One location even features Tram-Panic, a playable arcade game complete with leaderboards, marking a return to the project’s earliest inspirations.
With major systems now in place, development continues to shift toward larger milestone updates supported by smaller hotfixes and refinements between releases. As always, thank you to everyone who continues to play, share feedback, and support Retroronto’s growth. The city keeps expanding because of you!
🕹️ Play the demo: https://starspray-studios.itch.io/retroronto
📰 Read the full devblog: https://www.starspraystudios.com/devblog/retroronto-report-16
📣 Join the Discord: https://discord.gg/KyCAE4YRaS
Changes/Fixes:
Reworked Tourist NPC to spawn randomly in city, and give a Landmark task for one random landmark in the city, which grants 1 Smart stat when completed
Slight fixes to the spring/winter base maps of the city
Fixed a bug where opening the map with Tab while inside interiors, then exiting the map would leave the interior invisible
Adjusted energy loss rates when riding bikes and colliding with vehicles
Fixed a bug where the energy loss rate of riding bikes would be retained when entering interiors
Adjusted some landmark dialogue files so text wouldn't overlap dialogue boxes
Players now have a 50% chance to heal sickness when sleeping
Players now wake up with 0 energy but full maxEnergy, as they need to eat breakfast to regain it
Fixed interior NPC's heads being infront of body when facing away from camera
Fixed a bug where all interior NPCs would only have dark blue hair
Fixed missing sounds from Trash Bins in Work places
Fixed a bug where while in interiors, cars would be seen out of world bounds when spawning and exiting
Fixed a bug where Tourists would be shown on the map akin to Places
Refactored Audio so most of everything has an AudioSource instead of one shared AudioSource attached to SoundManager
Fixed a bug where players could consume any medicine item to cure any illness
Additions:
Added 3 Bar places that serve alcoholic items, The Neigh Bar, Empirical Pub, and Scotsfield.
Added alcoholic items, that will apply a drunk status effect delaying movement, wobble the camera, adding a temporary charm score, and giving the player nausea if too much is drunk
Added an Arcade Station in Neigh Bar with tribute arcade game 'Tram Panic', with leaderboard scoring
Added TVs with a news channel (CT24), Sports and Random choices are currently WIP/Future content
Added working TVs to Homes, Clinic, Hotel Rooms, Convenience Stores, and Bars
Added Construction Lanes around the city, that slow down player and traffic when riding vehicles over them. Construction Lanes randomize where they are each day
Added a WorldStateController, that controls specific events and actions each day for 6 days
Added 'Second Winter' Event on Day 2, to keep winterized version of map available in demo
Added 'Transit City' Event on Day 3, activating construct lanes in the city
Added 'Victoria Day' Event on Day 5, with added fireworks at night at New City Hall
Added 'Doors Open Retroronto' Event on Day 6, refactoring prior Tourist Task as an event, can be activated as a task through CT24
Added 'Nausea' sickness as a random sickness from NPCs and from drinking too much alcohol. Players will now 'puke' after a period of time, which reduces energy when collided with, and slow them down until they sleep
Removals:
Removed a building at Bay & Adelaide, replaced with construction yard (future content)
Removed sleeping objective in the demo task
Source
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