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Steam News6 April 20263mo ago

Retroronto v046 April Hotfix

Greetings citizens and tourists! Spring continues in Retroronto, and this month’s update focuses on stability, polish, and responding to player feedback following the recent major release.

Full notes

Full Retroronto update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings citizens and tourists!

What changed

13 fixes11 additions9 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Maps
  • Store
  • Balance
fixedSpring continues in Retroronto , and this month’s update focuses on stability, polish, and responding to player feedback following the recent major release. This hotfix refines many of the new systems introduced last update, improving overall balance, usability, and performance across the city.
changedWhile this update is smaller in scope, it represents an important step in preparing Retroronto for the next major milestone. Development will continue alternating between larger feature releases and focused refinement updates like this one to ensure the city grows on a solid foundation.
fixedFixed a bug where talking to other characters would sometimes show subsequent dialogue
fixedFixed a bug where talking to the librarian twice would soft-lock the player
fixedFixed a reoccurring bug where trying to quick open the game map and exiting it would change the interior's Z axis to go behind the camera
fixedFixed a bug where leaving a bar when nauseous from drinking will keep the player nauseous indefinitely

Retroronto changes

fixedSpring continues in Retroronto , and this month’s update focuses on stability, polish, and responding to player feedback following the recent major release. This hotfix refines many of the new systems introduced last update, improving overall balance, usability, and performance across the city.
changedWhile this update is smaller in scope, it represents an important step in preparing Retroronto for the next major milestone. Development will continue alternating between larger feature releases and focused refinement updates like this one to ensure the city grows on a solid foundation.
fixedFixed a bug where talking to other characters would sometimes show subsequent dialogue
fixedFixed a bug where talking to the librarian twice would soft-lock the player
fixedFixed a reoccurring bug where trying to quick open the game map and exiting it would change the interior's Z axis to go behind the camera

Spring continues in Retroronto, and this month’s update focuses on stability, polish, and responding to player feedback following the recent major release. This hotfix refines many of the new systems introduced last update, improving overall balance, usability, and performance across the city.

While this update is smaller in scope, it represents an important step in preparing Retroronto for the next major milestone. Development will continue alternating between larger feature releases and focused refinement updates like this one to ensure the city grows on a solid foundation.

As always, thank you to everyone who continues to play, report issues, and share their experiences. Every bit of feedback helps shape Retroronto into a stronger and more lived-in world.

🕹️ Play the demo:

https://starspray-studios.itch.io/retroronto

📰 Read the full devblog:

https://www.starspraystudios.com/devblog/retroronto-report-17

📣 Join the Discord:

https://discord.gg/KyCAE4YRaS

Changes/Fixes:

  • Fixed a bug where talking to other characters would sometimes show subsequent dialogue

  • Fixed a bug where talking to the librarian twice would soft-lock the player

  • Fixed a reoccurring bug where trying to quick open the game map and exiting it would change the interior's Z axis to go behind the camera

  • Fixed a bug where leaving a bar when nauseous from drinking will keep the player nauseous indefinitely

  • Fixed a bug where the player stayed permanently slowed down after puking

  • Fixed a bug where construction lanes wouldn't colourized properly to the time of day

  • Fixed a bug where players couldn't keep reading textbooks or using the benchpress with a controller

  • Refactored Items that are sold to player, to better store and share item data across all the interior environments and selling NPCs

  • Changed the name and price of several items in stores and food places

  • Adjusted several colliders off in fast food places for better access to interactive NPCs

  • Changed clothing store item layout so more shirts are sold than hats, and that hats will randomize their type more

  • Changed Target Arrows to adjust their sprite sizes depending on distance from locations

  • Increased customer movement speed during minigames

  • Increased minigame time per job level in minigames

  • Adjusted Tutorials for all food work minigames to include pages about counters and cash registers

  • Closed places now have a "CLOSED" banner that pops up when highlighting

  • Brought back Station Input text for work minigames

  • Fixed a visual bug where parts of the Gardiner highway were missing

  • Changed Toilet mechanics to longer TimedFill and added flushing when done

  • Added a slight delay after dialogues to prevent accidental bike dismounting and other interactions

  • Fixed a bug where the player would stay Drunk after sleeping

  • Fixed a bug where the player can go beyond the scene boundary of the Empirical Pub's 1st floor after leaving the 2nd floor

  • Energy has been slightly refactored and balanced. MaxEnergy represents the player's fatigue/sleep, while the energyCount within represents the player's hunger.

  • Fixed a bug where the minigame music wouldn't play when engaging with the minigame more than once

  • Fixed some sorting order issues across various locations

Additions:

  • Added status icons at the top left of the game screen to showcase effects on the player, statuses include Hunger, Exhaustion, Sickness, and Drunkenness

  • Added Speed Boost status effect to Sugar-based items (Chocolate, Donut, Soda) that increases movement speed for a period of time

  • Added Energy Efficiency status effect to Coffee items that reduce energy loss rate for a period of time and increase player's max energy

  • Added Food Poisoning to raw meat food items in convenience stores, which makes players Nauseous when consumed

  • Some items can now increase and decrease stats, sometimes as trade-offs, namely Coffee, Alcohol, Yogurt, and Newspapers

  • Some food items now become 'trash' when consumed, remaining in inventory until the player uses a trash bin to dispose of the item

  • Adding new location currently 'under construction' for next big update

  • Added 2 more 'Buyers' Places on the map

  • Added car spawning on Gardiner highway at bottom of map

Source

Steam News / 6 April 2026

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