Full notes
Full Retroronto update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings citizens and tourists!
What changed
- Events
- Balance
- Gameplay
- Fixes
- Store
Retroronto changes
A new season has arrived in Retroronto, and with it comes winter. This update introduces a winterized version of the city, complete with snowfall, changing weather conditions, and parks transformed for the colder months. Snow may fall lightly or heavily, rain has entered the forecast, and the city now feels a little more unpredictable, just like real life up north.
Alongside the colder weather comes a new health system. Residents can now get sick, spreading illnesses through everyday conversations and sending players to newly revamped clinics for diagnosis and treatment. A familiar city staple has also opened its doors, offering medicine and essentials to help you get back on your feet. These systems lay the groundwork for deeper simulation features in the future, while helping sell the reality of life in a Canadian city.
This update also marks a shift in development pace. Retroronto will be moving toward updates every two to three months, allowing development to remain sustainable while continuing to push the demo toward a more complete and polished state. As always, thank you to everyone who’s played, shared feedback, or followed along. Your support continues to shape where this city goes next. 🕹️ Play the demo: https://starspray-studios.itch.io/retroronto 📰 Read the full devblog: https://www.starspraystudios.com/devblog/retroronto-report-14 📣 Join the Discord: https://discord.gg/KyCAE4YRaS Changes/Fixes:
Adjusted skydome landmark to be more open during spring/summer, and fully closed during winter
Players will now only regain their max energy when sleeping, and not their energyCount
Players now don't slow down if they're hungry, only if they're tired
Fixed NPCs in the Clinic facing the wrong way in their chairs
Fixed Hands in interior environments being pitch black when it's night time
Parks have been winterized, with existing fountain particle systems turned off
Refactored store shelves to handle colours and orientations better
Moved Coffee Place closer to financial district
Fixed bug where store registers would keep bigger arrows after buying items, now wont show any arrows until an item is picked up to be bought
Fixed a bug where the player would face away from NPCs when talking to them
Additions:
Added a winterized version of the world, removing leaves off trees and changing grassy areas to snowy ones
Added raining/snowing weather effects, with a random rate of emission
Added a spriteMask to all interiors except parks to hide weather within environments
Added Illnesses to the game, gained by talking to sick (green) npcs. Players can get get a Fever which increases energy loss overtime, a Cough which reduces energy each time it happens, and a Rash which can momentarily slow player movement
Revamped the Clinic, slight change to it's size, now includes a Receptionist and a Doctor NPC who can diagnose and cure the player's illness for a fee
Added ‘Buyers’, a new store place that will sell medicine as well as other items
Source
Changelog.gg summarizes and formats this update. How we read updates.
